bhosp

bhosp

Joined Member # 2871303
1 Posts 8 Replies 139 Reputation

When I have race-wide agents placed in a civilization that gets eliminated, those agents just disappear. It seems like I should get them back. I just finished a game where I had 4 agents in the Drengin Empire, then had their last planet flip to me via culture. They were eliminated, so of course their agent control box disappeared from my Espionage screen. But the agents still seemed to be active, since a couple turns later I was notified that I'd achieved "Advanced"-lev

1 Replies 2,327 Views

[quote] Also having NEGITIVE cultural influence.. where people HATE you because you have a terror star nearby Or at least produce a large negative hit on racial relations upon having one. We could call it "--Wonders WTF you plan on doing with that Terror Star". [/quote] Star Wars Rebellion or whatever it was called had something like this. The Death Star gave you a loyalty bonus in whatever sec

45 Replies 10,645 Views

[quote] Hrm, whenever I try to sumbit a game to the metaverse it says that the Serial Keys do not match. So, I created another character and made sure I typed it in correctly. And I got the same thing. So finally I tried to use the update Serial # option and typed in the Serial # again to make sure, and alas, I get the SAME error. What's wrong? I recall some people with similar issues had this happen simply due to not having the GC2 serial properly r

346 Replies 758,226 Views

[quote] It seems wrong that 2 ships can defeat a planet. [/quote] Its no more wrong than 1 ship defending a planet. Read the description of the Planetary Defense technology sometime. The attackers can come from literally any direction. The one ship can't be everywhere at once. The fact that you always have to battle it is just an abstraction. [quote] Put them in cryo-stasis I hear you say, sounds good, but research it, put it on a tech tree somewhere probably towar

47 Replies 34,985 Views