Binksy

Binksy

Joined Member # 2810542
8 Posts 82 Replies 365 Reputation

I also miss the numbers, it's nice to know exactly how many labs you have at a glance, rather than having to hover over an unlocked tech to see it's level (which doesn't work if you're building labs at the time).

10 Replies 21,845 Views

Were they in battle at the time? There are at least 2 abilities that can cause abilities to be disabled, Ion Bolt and Armstice. I think the Advent have one too. That red abilities disabled tends to mean they've been hit by something, can they use it when you build them?

5 Replies 4,419 Views

Odd...I've found the opposite to be true. Playing as the Vasari with the missile phasing halfway up the tree and nothing else military researched my Capital ship and 6 (max fleet cap to start with) missile frigates was having an easy time dealing with fleets of 20+ light frigates. I wasn't really watching the battle and it was at a friendly planet with some bombers so they might have been the ones doing the damage but I've never had any problem with the light frigates... Heavy frigates,

13 Replies 13,782 Views

Dynamic upkeep would be nice but the current risk that comes with an upgrade is also quite fun. I just make sure I don't upgrade that unless I absolutely need it, can nearly immediately build a fleet, and can hold my own well.

14 Replies 31,967 Views

Because you need a bigger fleet? That's the only way to get a larger fleet... Personally I always hold off on researching fleet upgrades until I start coming under attack so that I can keep the most of my resources for booming.

14 Replies 31,967 Views

It's a bit of a crapshoot in my experience. In 3 games I've found 3 artifacts, 2 in one game, 1 in another and 0 in the third (my first game too :( :P). I also found many more bonuses in that 2 artifact game than in the 1 artifact game than in the 0 game.

24 Replies 39,499 Views

Just like to throw in a 'Campaigns would be awesome' and say it's good to hear there are plans for them. Even the most sandboxy game can't be hurt by having a campaign and fleshing out the races and their backstories would make playing them much more fun (right now it's basically play the race who you play best as, with a campaign in place it might be play the race you like most, even if they're not ultra powerful). And to counter the storm of Sandbox not needing a campaign stories I re

124 Replies 147,874 Views

[quote]Speaking of which. Wouldn't it be a potential game breaker where you could have all your carriers hang at a phase point, let your bombers go out and just phase jump after they have shot once or twice... not caring that they return? Shouldn't the carriers lose those fighters if they cant make it back before the jump?[/quote] Well from what I've seen the carrier's won't start charging for a jump unless their fighters are in the bays or a set amount of time (about how long it takes

13 Replies 26,394 Views

I've seen both in my games. I've seen AI's with huge varied fleets and well built planets, and I've seen AI's with nothing at any of their planets and only siege frigates for ships. It's...interesting to say the least, never really know what to expect when you start scouting...

9 Replies 21,001 Views

While playing my last game (as the Vasari) I came across a Jump Drive Relic on one of my worlds early on. I normally play on Doppleganger, as it's nearly exactly what I want which is a long lead-up time to prepare for the battle ahead. My first problem was with the supposed effect of the Relic, cutting intersteller jump times in half. They're practically instant already so what's the use? I've seen intersteller jumps take less time than jumping from one planet to the next so why does i

6 Replies 18,197 Views

Well I'd just like to say I'm extremely happy with both the fact that there's already a balance patch (rather than a bug-fix patch, which are more irritating the closer they are to release) on the way. While I know that it's too early to determine if something is overpowered or not I am quite happy that the siege frigates are being made less survivable. That's something that really should be the disadvantage to using them, much like artillery they should be easily killable but frighten

260 Replies 232,121 Views

The outcome of a battle is far from a foregone conclusion, though bringing the most firepower is a good idea. I've won many battles with a smaller fleet (just saved a game where I managed to defeat 24 disciple light frigates and a capital ship with 1 capital ship and 5 missile frigates). There's as much tactic to the battle as you want. Some people micromanage their battles exclusively and they tend to get much higher kill to death ratios on their ships. I don't really do that too much,

5 Replies 14,269 Views

[quote]There is a building you can make that blocks phase jumping out of the sector. Also, Some capital ships have the ability to disable other ships from entering phase jumps. Look into it[/quote] Doesn't block anymore, just slows (which, IMHO, was a bad change. If you're willing to send ships to attack a planet you should be risking losing those ships if you can't take it and it has a phase disrupter, or at least be forced to destroy the phase disrupter).

41 Replies 41,550 Views

Whenever I take a planet I immediately start research on improving the population stuff to get rid of that underdevelopment cost. Just like they said a trade post at every planet (and if you're a real eco person like me, a refinery as well) will have you swimming in resources quickly. You'll never have enough to build everything you want, but you'll have what you need :P. Also, unlike in the beta, the mining upgrades are quite useful now. Those and the other economy ones like cheaper bu

4 Replies 11,824 Views

1. My medium games tend to average 5 hours, but I play very turtlish. 2. I was not aware there was a pause button lol. I play very macro-ish so I haven't found much need of it yet. 3. Nope...thought it really should be... 4. I normally grab the asteroids quick while building so good frigates (as in not the light ones) to hit the bigger planets 5. Awesome. I hope soon :P

4 Replies 14,611 Views

[quote]1. Its too slow, and takes way too long to finish a game, and I've only played on small random.[/quote] 40 minutes? Is that all? Games of Age of Empires last longer than that...I've played longer games of C&C Generals for crying out loud. What kind of ultra-fast paced starcraft were you expecting? [quote]2. In all 10 games, I've fought my "actual" opponent twice. The other times its all been me vs. pirates.[/quote] You know, I keep hearing about the pirate problem. I've n

110 Replies 107,935 Views

I'm a little unhappy with the game...because it's taking up so much of my time I should be using for school :P. There are quite a few balance issues that still need working out but the good far overshadows the bad, this is easily the best RTS I've ever played.

48 Replies 69,403 Views

Same here phazon, 99% of games I buy have the silly little 'Games for Windows' thing on them, I have yet to buy one with Windows Live. *Shudders at the thought of having to use Windows Live*

9 Replies 10,668 Views

[quote]Maybe there could be an option in multiplayer when checked guarantees at least one goodie found on every planet through exploration, but luck of the draw for how many and quality. That way it is still a risk because you could get something not so worth it, but at least you didn't waste a bunch of credits.[/quote] I could go for something like that. I've played a couple of games and done full exploration (I'm a complete turtle :P) and gotten only a few bonuses (generally 1 artifac

24 Replies 8,150 Views

[quote]It's now 10 siege ships, which my defenses NEVER have a problem killing- AND within a whopping 30 seconds! Some kind of mod?[/quote] If there's a mod involved it's on your end, what kind of defenses are you running? I've had 3 capitals and 10 bombers (planet defenses and a portion of my fleet) fighting stationary siege frigates in orbit of one of my planets and it always takes at least 2 minutes to kill them all, timing it. Any strategy that the AI spams is a strategy th

227 Replies 234,870 Views

"and seriously, the culture from the advent one is AMAZING, garunteed to take most any planets." For it's duration at least, takes 10-15 shots to turn a semi-distant planet neutral. I must say that I do like how they altered culture in some ways (making it so you have to force allegience to 0 rather than a chance at any allegance < a certain value) but the whole neutral concept just plain doesn't make sense ('Hey guys! That empire's so culturely superior! Why don't we just completely ab

12 Replies 29,204 Views