The manual should be in your game folder, not exactly downloadable but you could stick it on a thumbdrive or something.
Binksy
How are you connected? Wireless or wired? Are you using a router or just a modem? What's your ISP? Do you have any sort of QoS setting (if you don't know the answer then you're probably good). Could just be a messed up router/modem setting though, have you tried reformatting the router/modem/whatever you use or upgrading the firmware? Best of luck getting this figured out, no fun at all to be stopped by technical problems.
??? Try researching more fleet capacity, it's the third tab under research... Unless you're talking about something completely different...
[quote]The point is: Since the enemy ship will lose all its shields before dying anyway the shield penetration simply makes no sense. It would die just as fast with no shield penetration at all. It is only useful in 100% missile fleets and with enemies that have a lot more shields then hull.[/quote] Wrong. Sorry, but that's flat out wrong. Perhaps it's a math error, missiles do more damage to hull unless I'm mistaken, but with maxed phasing missiles my fleets drop enemy ships long b
I'm not sure if it's because they have all the coolest abilities or if it's something else but the Vasari seem to have quite a few bugs with their abilities. I noticed three in a game yesterday and thought I'd might as well point them out here... Whatever the ship the Vasari have for planet bombardment is called it's second ability has a small bug in that the range it can be activated from the planet is just slightly greater than it's default fire range. In other words if left to its ow
I have a quick question about this tool, is there no way to make a mod with altered IDS files? (the ones that have IDS_etc as their name in the entity files). I'd like to change a small part of the tech tree for a mod and need to add a research subject but I can't find the file that seems to contain that data (IDS_TECH_RESEARCHFIELD_COMBAT) anywhere. Thanks for any help, and for such an amusing mod setup. Even if I haven't accomplished anything with it (yet) it's a lot of fun :P.
I got mine 2 days ago, very cool, though I wish the ships on the cover were embossed like the collector's edition logo.
[quote]if the AI has no visual on my fleet, then why does it run as soon as I initiate phase jump to reinforce my planets?[/quote] There's a research for all 3 empires that allows them to see fleets jumping to their planets 1 to 2 jumps away. [quote]why do I never get to force AI players to give ME money for loyalty?[/quote] Agreed. Threatening the AIs in Galactic Civ was a lot of fun :P. [quote]why do the AI always, always end up in a 3v1 alliance?[/quote] I'm
If this one starts to get off the ground definitely hit me with a pm. I'd love to help out. Though my artistic abilities are nonexistent and I don't have much experience with modding in particular I learn fast and have programming experience. Perhaps the mod should simply replace capital ships with carriers, each different in it's abilities and the types of fighters it can carry (definitely need more than just 2 types of ships right?). Perhaps each carrier could carry two different typ
[quote]They still need a cap ship along with some frigs in order to expand. Also, since their ships cost more they can't really quickly cap an ice / volcanic planet - meaning they have to look for astroids, desert, or terran planets - the latter of which also have a lot of enemies sitting idle. Everyone says they're different, but I don't see it. If I'm going against TEC I usually try brute force, and if it's advent, then I'll research phase missiles and focus on getting transports
[quote]I feel like rome--over-extended. each acquisition, even asteroids, seem to create more liability and instability for maintaining empire (end up shuttling fleets back and forth to deal with attacks, while taking gradual losses[/quote] And that is part of what makes this game great :P. It's not enough to just claim worlds, you have to be able to hold them. In response to your questions 1. I would try putting up shield generators at every planet. They're actually very
[quote]So with 10 you could kill all defenses with one shot? lol I still think Dark Armada seems to be the best overall ability.[/quote] Something tells me it's 10% of current HP, not max. That something is the fact that I built and fired 5 at a planet and its defenses were not at half health...yeah, I'm a total turtle :P. [quote]During my game yesterday I ended up getting the marauder to 6th and Dark armada gave me something like 60+ heavy cruisers. Every time I'd hit fleet
[quote] The Scifi channel? [/quote] Ohh...interesting...that might be a good way to get new fans, if you could get it on during Stargate Atlantis or something and make it catchy. [quote] I think you should simply blast the sins logo into the surface of the moon. Failing that, once you have a demo, get some space on the gaming sites. People who arent decided yet might be swayed by a demo, and you don't want to
That line, and method of thinking, is one of the reasons I've become a fan of Stardock, along with the awesome games. I would never have pre-ordered an game like Sins for the full price from any other company, even if they'd offered access to the beta. With Stardock and Ironclad I not only knew the game would be at worst decent (good enough to enjoy) but also that I would be supporting a company who actually cares about it's customers, and that's enough for me :).
[quote] Personally, I wish that the Artifact research screen was really brought back into play. Ie; you Explore a planet, find an artifact, but have no clue what it is. Thus, you 'research' it -- low cost, but time consuming (relative to other technologies). Only once you've finished researching it do you find out what it does, and gain the affects of it. Essentially learning how to turn it on and integrating it with your race's technology. As is.. just kinda seems..
[quote]I wish something extraordinary stood out for the other two that was on par with defenders and their networking ability that forced the others to look out and prepare for the strategies that come from those abilities. What do you do with the TEC? Stop buying things[/quote] Vasari - Extraordinary scouting, you can watch enemy fleets moving around without ever building a scout ship :P. Their phasing missiles are also very effective. TEC - Extraordinary armor. Research that
[quote] Sounds like people who are frustrated with defense should go Vasari. [/quote] They do have excellent defense, especially with the nano thing that slows enemy attacks. The TEC shield generator is still nice to have though, as well as the advent damage bonus :P.
I went all the way down the tech path before making my invasion, and had 30 of the missile ships and 5 of the missile capital ships. My first target was the TEC, and I noticed many, many ships dropping with decent shields left (had a Marza go down with half shields while running, that was funny :P). It was very useful there, though it would have been less useful had the AI researched the armor improvements (it was obvious that the AI had no armor or hull improvements). Attacked the Adve
Nope. You can get pretty close with the minimilistic mod that's somewhere on these forums and cinematic mode, but you can't just turn it off. I wish you could as well, it would be nice in those battles you don't really need to control but just want to watch...
Yes, mid game, about 1:30 in, 3 games in a row now. Take my entire fleet (probably 3 caps and 30-50 frigates) and simply stage an all out assault, I've only had to retreat once because of an AI attack while I was fighting the pirates. I usually lose 2-10 frigates and no caps. Also did a late game raid on a pirate base in one of my enemy's space after taking it, had 6-9 caps and a full fleet supply (probably 50-100 frigates, I didn't build them, got them from the Dark Fleet ability), tha
[quote]But the more the Vasari kill their past, the more they kill themselves. The further in the future you go the greater the amount of gone people. You kill Vasari#83821 and all of a sudden a genious inovator and his 89 awesome pilots of win dissapear, and now all sorts of things change and either their up against 9000 more people or 9000 less.[/quote] Unless the timeline the future Vasari came from is one in which they went back to the past, in that case only those who survive the V
[quote]The Vasari one doesn't do enough damage or disable the structures long enough to be of much tactical use. Maybe if you had a bunch of them and fired them off in succession, but by the point you have that much cash the fate of the galaxy is probably decided anyway.[/quote] Nope, that doesn't work. Unless I'm mistaken the weapon also disables your ships, so firing them off repeatedly at the same planet wouldn't help, you'd still have the same short time from your fleet arriving to
[quote]Ok, I've Well, if the cutscene is anything, the hints are that they're running from some out of control experiment to do with FTL travel. Maybe they birthed a brand new universe and its eating the old one up as fast as it expands? It moves at the speed of light, so no return signal is possible. By the time you detect it, you're already gone. Ok, I've got to give you credit for originality on that one. I don't think I've ever heard of "running fro
[quote]It's not very modest, other than the fact you're basically suggesting that it be modded and not addressed by the developers.[/quote] I see you've never read Jonathan Swift's "A Modest Proposal" :P. This was far too good of an idea to deserve that title :P. I like it, the possibilities are quite vast. Perhaps you could even have a 'Civilian Station' building of some kind that would allow you a modest credit income without the need of a planet. Hmm...how about this for a s
[quote]Why does everyone hate turtling? It only works so long and CAN be broken. Just concentrate attacks on the PJI and when it blows move on and start trashing their econ.[/quote] I know, it's almost like they want the game to have only 1 strategy and for those of us who prefer to defend ourselves to get kicked out of the game. Turtling, Booming, and Rushing are all legitimate strategies and should all be encouraged, for a good example of a game that does that just look at Age of Emp