- Uzii -

- Uzii -

Joined Member # 2770905
2 Posts 44 Replies 26,652 Reputation

[quote]There's a converter available somewhere here, but I doubt people will take too kindly to you "decompiling" their mods. If they want people to edit/view them, they'll offer a text version too.[/quote] And where is this magic converter may I ask? I think you have got your wires crossed. We can convert [B]Text[/B] -> [B]Binary[/B], but not [B]Binary[/B] -> [B]Text[/B].

21 Replies 14,939 Views

Sigh... If it is in a file I needed to change then it won't be in 1.2. I've said this too many times to count now, and its getting late, I'm tired, so I'll give you the short and sweet version: Until the [I]devs[/I] release the files us modders need, things like this will be gone from some mods.

1,334 Replies 3,511,092 Views

Oh hell yeh. Barely remember the Old series, but the new one is unbelievable. Haven't got Sky, but got them all and the Mini series on DVD. So I'll have to wait until its retail release (:(

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Oh no, please do. I'm only one man, and I can't answer every post on here, although I give it a damn good go. Please, if you know the answer, feel free, no, feel encouraged, to reply, or say what you think may be right.

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Well, all those questions have been answered, that saves me some typing :D And Aequitas, the Paradise Planet has a little something up its sleeve ;) Something that is not always used, but if you know how to use it well, it can be deadly. Spoiler Below (highlight to view) - [color="#000000"]It has 100% Culture Bonus due to it being a Perfect Holiday Destination(Bonus) [/color] - I am having trouble keeping up with all these posts :SURPRISED: Edit: Zelf

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Ah, I was going to say I'm pretty stumped. The only thing I noticed was the checksum out by 4, but that shouldn't have effected it to the extent that it did on your game. Good to hear anyway, enjoy ;)

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[b]@ Hoeus[/b] Glad to hear it ;) I need more textures :d Really though, its good to see you like it, and have you picked out your texture yet? [b]@ Kiedjor[/b] One thing that has been mentioned, quite a few pages back (like, 10, its lost now :D), someone mentioned a ship graveyard. Thats all I'm saying, and if everything goes to plan, you might see something interesting in 1.3 ;)

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You've installed it wrong. Err.. Try completely removing it, then put it back in straight from the .7z. Make sure the whole folder is 263Mb (roughly, it may differ slightly). If that doesn't work, can you post some screens, namely; in-game with the mod checksum visible, and inside the mod folder with the address bar visible.

1,334 Replies 3,511,092 Views

You can't normally run two at the same time. However, popular mods are being merged by the community, as well as the authors. One problem with this merge is; I'm not sure if Silver's mod will run on 1.03, have you tried it by itself with 1.03?

2 Replies 2,675 Views

[b]@ raffiy[/b] Yes, if the mod is active, then it will display the Sins Plus on the main menu. Have you got the latest version, 1.2[b][u]a[/u][/b]? The things you describe sound like 1.2 problems, have you checked to see if the new planets are in the drop down menu in the in-game map maker? [b]@ PirateNeil[/b] Ah, the so called Uber Mod. Good to see it all working correctly ;)

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Yes, I have to say, I wasn't thinking of making a new artifact, as there is no way to force it on certain planets. I could have used the Ability chunk of it, but this research speed one is exactly what I wanted. Lol, I also don't play as the Advent for those reasons too :d

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[b]@ Kilumanjaro[/b] Excellent. I haven't actually played as the Advent yet, and so didn't know that. Perfect, now just to put it in an ability format. That won't be forgotten sir, much thanks.

1,334 Replies 3,511,092 Views

Unfortunately, changing it to time, I am pretty sure won't work. There is an off chance that it may, but I have tried similar things to no avail. The file you named and that section will be what I use, but it will probably be cost only, a few % decrease. Of course, all this needs to be tested, as I don't know how it will react to having this bonus on a planet. Edit: Good to hear another has joined our ranks ZJBDragon, welcome on board, and I hope you like it.

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[b]@ Cypher2612[/b] Now that is strange. Just the other day I was kind of brainstorming some new planets for one of the texture guys in a PM, so he could choose which to do. I called it an Ancient Planet, but Relic sounds even better. I was going to run with a Research Bonus idea if I can get it to work, reduced price is already an Artifact, so I may be able to incorporate a similar, but smaller bonus just for controlling the planet. I'd like to do Research speed (just a few %), but I haven'

1,334 Replies 3,511,092 Views

Thanks [b]Zelfster[/b] for answering that one. If you([B]Evenios[/B]) have 1.2[b][u]a[/u][/b] then you should get all the new planets in the random maps. [B]Bubb[/B], good to hear. It should do, lately the thread has been a mess due to the forum problem (not be able to update first post). I have the links scattered about. All fixed now though, and the one in the first is the one you want ;) Good to hear [b]Pheace[/b]. ;)

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[b]@ Zelfster[/b] Make sure you have the 1.2[b][u]a[/u][/b] version, else you may not see the new planets in randomly generated maps. I'm glad you like the Forest Bonus, someone said that it needed a 'purpose' so to speak. It was just too normal, like a Terran. Now it have distinct differences, namely, trade. Also, there are even better Timbers on Forest planets, but they have to be discovered, and are just like other bonuses (random chance to get). You are right in your th

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[b]@ Baleurion[/b] Yes. At least until the next update. In order for people to have an incentive to freely do and give textures to me, I must at least offer them something in return. I know it is slightly mood-killing, but it is only in that area. I haven't plastered their names all over, just on the Planet name. However, I do understand your point here, and it has given me an idea on how to include their names, outside the actual gameplay, but still in-game. I will look into it.<b

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[quote]So no research tech for toxic? Is it tied into Volcanic ala Oceanaic/Ice? Keep up the good work Uzii. KP[/quote] Unfortunately, as it stand, we cannot include more than one custom planet type for research. I'm not sure why, but it is a pain in the ass. Hopefully the final mod tools will fix this, when they are released. So; The Toxic is in the same category as the Barren world, asteroid, etc, and can be increased with Improved Tunneling. The other 3 are closer t

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We (modders) can only update so much without the Reference Data. Simply put; Without this from the devs, we cannot guarantee an update that is fully integrated into 1.03. My mod shouldn't effect 1.03 too much, but this is mainly because I didn't have many files that 1.03 changed. So, in conclusion; its only a matter of time, until we get the files everyone needs, but is out of our hands. Edit: And yes, things like this would probably be best in the Mod in question's

9 Replies 8,413 Views

*shudders* I hate double posting, but this is the only way to get the first post change noticed. BUMP! :d The first post now contains the new link to [b]S+[/b]1.2 and has some info on the new planets. Oh, and for all you modders and anyone else who hasn't been able to update their first post recently, its fixed now. Thank you... whoever fixed this (devs/mods/forum techs?) Edit: Ha, didn't actually double post after all :D

1,334 Replies 3,511,092 Views