I'd say in the game you tend to have relatively few fleets and those are pretty big. maybe an occasional smaller fleetlet to protect a cluster of planets, some few times for pronged attacks, but more often than not you're better off keeping your ships together. but that forces all players to equally have main fleet, which I think just does not fit too much to a 4x game (ok, RT4X). so I though of a few sort of soft ways to put a price tag to a big fleet (other than it not being at multiple pla
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