Beef Hammer

Beef Hammer

Joined Member # 2750335
1 Posts 18 Replies 140 Reputation

How does the extreme planet option affect planet spawns? Like, does it take ones already determined by the habitable planets option and make a % of those extreme, or does it add a number based on left over non habitable planets?

28 Replies 46,233 Views

its not new, but homeworld is a 4x rts isnt it? great game if u havnt played it, just old now so dont expect a whole lot of pretty

20 Replies 42,345 Views

I'm going to jump on the bandwagon with people with no problems and think it's on your end, in fact other than that fleet movement bug last year i don't run into any crashes or anything. BTW just got ToA this week and i'm loving it!!!

54 Replies 158,234 Views

yes i am running xp pro on my mac book pro and it runs flawless, actually xp has been more stable than mac os x..., im using the bootcamp beta since i dont have the newest version of os X, but yea it works just fine, as do all other games i throw on here, bioshock, any halflife engine game like cs:s, wow, even crysis. so yea it works.

3 Replies 6,903 Views

i have a mac book pro, get one with leopard and use boot camp to install vista or xp on a seperate partition, mine runs pretty much anything from galciv to bioshock,cept for like crysis. great battery life and power too

33 Replies 41,625 Views

what fixed this problem for me was, i think iwas getting this bug because i name ships the same thing then save over it. I used to do this alot, anyway i deleted all the ship i had made and i havnt had a problem since. I do get an invisible planet in my planet lists once in awhile but on the actual game screen so its no bother.

8 Replies 5,544 Views

after alt/tab back into the game the bases all came back, but my constructor that I designed was still invisible, the default ones were not, so I've deleted all customized ships/races and i am going to start a new game to see what happens

8 Replies 5,544 Views