dracop

dracop

Joined Member # 2680283
3 Posts 17 Replies 190 Reputation

Seems we have two types of players with competing interests: Micromanagers and Macromanager. The Microers want a system friendly to them wherein they can spam a type of attack and manually control where that attack is being directed in various parts. The Macroers want combined arms with intelligent formation/management options, but to do this effectively, the system needs alot of prebuilt formations, AI oversight, and inherent system checks and balances that favor requiring combined ar

239 Replies 68,921 Views

How do you plan on dealing with a split planet in SoSE? SoSE planets are owned by a single faction and treated as a single entity, there is no way to cut it up to reflect the nature HT's alternatie history universe. I have the beta and Im also familiar with your subject matter, I read the whole series from the first book/series thru to the end of the second series. Im dying to see how Germany rises back up after what happened. Certainly original in terms of making a mod for an IP I don

558 Replies 1,147,164 Views

bleh I musta gotten my threads mixed up while replying in both. My bad

56 Replies 38,070 Views

Just finished my first B5 game, under 0.6 altho I am dling .61 now. All in all, very nice, it def gives the B5 feel. The invisible adds (weps/engines/etc.) def keeps the game true to form in terms of visuals altho it can be a pain designing ships as you can see what you have placed where. Couple of comments: - The Minbari battleship in my game is the Minbari War Frigate not the Sharlin class cruisers of the show. Basically Im saying you picked the wrong hull size by a factor of one

150 Replies 154,443 Views

Ok, so last night I was playing a long drawn out game of DA, I started around 6pm and was on th verge of finshing around 3am (Abundant All, Large, Crippling). However, when I went to save my game I got the dreaded "Out of Memory" error that wont permit you to save. I do not want to lose the game, it is currently running. I left it on overnight with the Program Manager up (Ctr+Alt+dlt screen); I cant seem to properly minimize it (only gives Maximize, Move, Close as options) even though I

0 Replies 1,710 Views

THere are alot of interactions in the game, trying to give you a run down of the entire engine would take weeks and months. No one knows it all either (cept maybe the devs) as its not all open info. Re: only focusing on one aspect, that wont be possible. If you build a war machine you will need weapons; those weapons can and will eventually be countered by defenses on opposing ships (at higher levels anyways). This means you need to either go full steam on a weapons branch or ahve a bac

5 Replies 5,558 Views

As mentioned above, using Small and Tiny Hulls for Colony ships and Constructors is cheaper than using cargo hulls. Early on it makes a HUGE difference, I can actually keep up with the AI in terms of mass colony rush on higher diffiuclty settings. In aprticular, once you get Basic Minitiurization, you should be able touse Tiny Hulls for Colony/Constructor modules. Later in the game, you can use em for Cheap Troop transports. When conquering a system of 3+ habitable planets, I u

54 Replies 27,750 Views

Haha, Ive had the Invasion of the Vegans happen before. Like playing whack a mole, keep taking their planets and more pop up. Hmmm, I gotta admit I was very disappointed with the DL event in my most recent game. I was on the verge of victory, contorlling 70% of the galaxy, I had Beyond Immortality and Tech Victory under research. Then I got the DL event; fortunately one of my nely upgraded full strength end game battlefleets was nearby so I sent it in to investigate the power of th

23 Replies 12,089 Views

Never seen the peacekeeper event, sounds neat especially since I tned to have very fast ships and fewer in number. Had Plagues, Jagged Knife, etc. all happen, seems fairly random to me. I never get Disease, only Plagues for some reason. Re: JK, I rarely loose any planets to it, I think it has something to do with approval (I tend to have high approval %s). I get the "Sudden burst of energy from wormhole" event just about every game though; I tend to have the highe

75 Replies 59,163 Views

I am looking for the answer to this as well Current description: This Super Project will give your Military Production a big boost. The cost? Just a wafer thin slice of your soul. I recall reading somewhere it was 50% but is that empire wide or planet specific? Im going to guess planet wide as it would be silly huge if it was empire wide.

19 Replies 21,300 Views

You know, I do find the idea of relating your Icon color to your background color interesting. I hate being the same colour as I ahve a hard time seeing my ships. Others have compalined; while not currently in game maybe you should consider addiing this type of feature in.

46 Replies 27,017 Views

You know, even if Phase Lanes were somehow hardcoded, you could always in theory jsut create a universal network of phase lanes so that every planet connected to every other planet; this would effectively be the same thing if a true freejump solution cannot be found.

56 Replies 38,070 Views

Game runs smooth on my 2500+ XP and Radeon 9800 non-Pro. Give em credit for that, I expected it to be alot worse. Anyways, the mod vid posted looks very nice. I actually own NExus and was very excited about the mods that were in dev. I just wish some of them ahd been released. The day will come when someone makes a decent B5 or ST game, altho it prob wont be in our lifetimes Good lu

31 Replies 19,865 Views

*wipes sweat from brow* that file is a doozy; sorry for its length, but realize how many hours and effort i had put into that game only to not be able to save it or pload results *grrrrr*. I had the capacity to win via Influence, Tech, or Conquest easily in my graps; I finished it on Tech altho I was honestly hoping for an influence vic (Conq wouldve taken too long even with the resources I had, no more Huge for me ).

5 Replies 3,938 Views

I had this exact same error and spotted the same line on his as on mine. My drivers are up to date. I was on a Huge Galaxy with Abundant all, late in the game on the verge of victory it would not let me save, neither thru Autosave,Quicksave, or any manual attempts. It would give me a Windows Popup saying Out of Memory, then a second popup would come up saving it Could not Save and to increase the Virutal memory (altho it is not using up my current page file so....?) Debug Messa

5 Replies 3,938 Views

My most recent game (last night) I had this problem bad. I had a Huge galaxy with Abundant everything, couple hundred colonies. This started happening late in the game when I had 400+ ships, mostly Tiny Cosntructors, running around the place. Was VERY aggravating; I was fighting a massive Interstellar war vs Korath, and I kept noticing missing supports (troop ships and battleships) at the frontlines. When I would go back into the depths of my empire I would notice sai

20 Replies 10,452 Views

At higehr stages they are def worthwhile, but one other thing I was thinking of: Do the bonus production/research from these two structures cost credits or is the bonus free? Cause if so this might be a cheaper way to produce RPs and SPs.

4 Replies 7,266 Views

Hmm Ive run about 25% econ with heavy research; I usually run a deficit and sell tons of old tech to the Minor races, letting them finance my empire. Granted since last patch my strategy ahs suffered to the extreme, its no longer possible to be such a research whore. Im in process of hammering out new strats, hence the post. I do like the idea of pumping out a planet that can put out 1500 BC...s WIll give a try, thnx for the advice all

33 Replies 20,872 Views

Ok, so Im curious, what is the best mix for a cash production planet. I know population (farms and ent centers to keep the locals happy) helps tax rev but so do markets; trade helps the planet but requires building some indsutry and a starport. Obviously an Econ Capital is a must for your Jeweled Gold Planet. What mix would you guys do say on a PQ10? Real examples of actual built up Cash Worlds would be helpful I suppose.

33 Replies 20,872 Views

Pretty please make a full DA version I never had the beta for DA, and with all the patches LTD it might now work. I def would liek to try your mod though.

75 Replies 41,008 Views

I think Frogboy summed it up quite nicely: SO long as you have a game that works out of the box (even with occasional crashes), you can resell the box and the basic game. Stardock is being quite generous allowing them to patch to 1.1 imo. But nowhere on the box does it say you are entitled ot patches etc.; in fact most companies only do a handful of superficial bug fixes and then move on to the next project; Id say Stardock has done alot more than that and they certainly have t

249 Replies 603,633 Views

Ok so I finally found some settings I like and have been pounding away at the game. Currently I am in the late stage of a game and two serious needs ahve arisen: 1.) SOME kind of cap. Its ridiculkous, I have fleets with 300+ ships and so does the AI and we are basically in a a manuf war just churning out ships at each other. I know my empire's economics can barely support this war effort and I have 6/7 of all the planets; the faction of AI I am fighting only has 3 (1 terran, 1 ast belt,

68 Replies 22,003 Views

Trade: I expect trade to work as ships carrying valuable resources from trade post to trade post, generating income (credits) or additional minerals/crystals. I would generally think that Planet to Planet would be msotly about increasing credits; Asteroid field to planet trade would eb about bringing in raw resources. So Planet to Planet = generates credits, proptional to population and distance travleled between the two sites. Asteroid to Planet = generates metal/crys

16 Replies 26,541 Views