eetmorsqrls

eetmorsqrls

Joined Member # 2671102
32 Posts 1,425 Replies 12,460 Reputation

personally, i like winning. if you could max this effect as much as possible I would be very happy. also, the customer support, please dont cut that I like: the ship explosions as well as the size of the fleets that can be made. the scale of the game (neither too much nor too little micro) the way it looks when you have 100 ships jump at teh same time moddability is a major plus I like how the game doesnt magically stop once you open up the resource/diplomacy sc

154 Replies 336,846 Views

I know you cant make the game too micro intensive, but i think it would be nice to be able to direct what was being built on the planet, not too intensive, just maybe resource extractors from the planet or something like that, make them take a while to build, just something that makes planets less like eye candy and more like, well, planets.

0 Replies 1,459 Views

I think that the planet list is actually pretty useless considering all you have to do is zoom out and you can see all of your planets. It would be nice to have it in a separate menu, but i dont really find myself using it all that often. and it tends to get in the way when i have 1k worth of ships all on one planet.

13 Replies 5,808 Views

ive always wondered how a ship that is getting its hull blasted can still have one point of shields... anyways, 1) lasers dont NEED ammo 2) there is no real max weight for any given ship, they are in space after all 3) this is in the future so im sure there is a way to turn energy into matter (if those tiny bombers can have infinite weps, why cant the big ships ) 4) i think that ships sould be able to m

595 Replies 418,508 Views

one of the reasons that the devs have this forum and a public beta is so that people can directly affect the way the game goes. if you can give a good argument about what you think should be added/removed the devs will listen to you and maybe implement your idea into the game. If you want it in the end game, post it on the forums, it may be added and it may not, but unlike games like *cough*supremecommander*cough* the devs at stardock are generally pretty good at listening to what the 'people' w

595 Replies 418,508 Views

@wrong i hate to sound rude BUT, "Warning: This is not a demo. The game may or may not be fun at this stage, though it should be more fun than beta 1. It contains a limited selection of ships, structures, and features. New content will be introduced in subsequent betas." so, in answer, there are quite a few things missing (around three betas worth of them) and yes, this has been asked already. I really dont mean to sound rude, but this game isnt supposed to co

595 Replies 418,508 Views

The new forums are bothering me. when i click my midle mouse button i can move the text part of the forums around slightly and it obscures the far left side. Normal: After i click and move: its not really that bad, just annoying when i do it on accident. Edit: sorry that the pics dont line up, i blame paint and me bei

271 Replies 225,091 Views

I think that the stuff that the colony ships send in should be damageable in flight, and if too much stuff gets destroyed, the colony doesnt appear. Pirates should therefore stick closer to the planet instead of immediately rushing towards the edge of the gravity well: The job of the Marauders is to play offence and the job of the regular pirates is to play defense kind of thing. I also think it would help if the pirates started with a really low colonization of the planet/asteroid. Make it low

32 Replies 16,342 Views

research takes up barely any slots at all... every asteroid can have two slots and planets can have more that means if you have four asteroids dedicated solely to research you can research the entire tech tree. on small maps i can see how that would be somewhat of a problem except that you shouldn't have enough time to fully research the tree anyways so there would be no point in getting that many research stations.

595 Replies 418,508 Views

i got my first lag today! WOOT!!!i have it on max settings on a 1.86 core 2 duo with vista 2 gigs of ram and a geforce 8600. it took having about 100 ships in the same gravity well and zooming in on them really quickly. it wasnt really bad lag or anything, only lasted for about a half a second, but it was definitely there. I also noticed that on the end of the game screen the bounty for the AI can be misrepresented by the graph. I waited until about the end of the game and then se

595 Replies 418,508 Views

Since the other thread was closed because of a few people who dont seem to like frogboy, I guess i'll just start a new one here. I am currently trying to update the techtree info to more accurately reflect what the techs actually do. (btw frogboy, did you ever get an answer from your team?) Some questions about how i should do this... I'm wondering about where to explain things such as AIvalue. Should i just put it in one of the descriptions (if so which one), or in all of the

1 Replies 2,951 Views

i stand corrected, an error was pointed out to me. "Hyperdrive used immense amounts of energy in order to slightly warp space to make a 10 million mile trip seem the same as taking a one light year trip." This is either backwards or you shuld take out the light year part, its the same as saying "to make a [53.8 second] trip seem the same as taking a one year trip" Im also wondering about where to explain things such as AIvalue. Should i just put it in one of the descriptions (if so whic

84 Replies 28,548 Views

I don't see anyone demanding anything here. Is anyone demanding the constructor thing be fixed? Because it's been discussed ad nauseum in a number of other threads. The thing is, it's a problem. Some people are presenting their case, and isn't that what you advertise, you listen to customers? Are you going to charge for the constructor thing? What's the difference? Moddability is not the issue here. Neither is suggestions and i

84 Replies 28,548 Views

And, to add to what Frogboy said, this is why these forums were started and why Galciv2 is such a moddable game, it makes it so that the devs can change the major issues and those of us in the community that wish to contribute to making the game better can do so. This is one of the greatest companies that i have ever dealt with, they have forums that the devs actually read and respond to, and when there is a problem it is fixed in a timely manner. That is why i dont have any fear of pre ordering

84 Replies 28,548 Views

but so far the only thing i have asked you is whether or not it is feasible to change the techtree so you could double click on a tech and see the end of research screen I don't understand what you mean by this. I mean that after a technology is resarched a screen pops up that contains the description of the technology aka the 'flavor text.' I was wondering if it is possible for you to make it so you could open up the tech screen and someho

84 Replies 28,548 Views