drrider

drrider

Joined Member # 2641123
8 Posts 620 Replies 5,895 Reputation

I agree that the event certinly doesn't seem to work as implied/described. The one (minor) thing that is accomplished by the event is that the minor power involved subsequently has those stolen techs in its "portfolio", and you may be able to do regular trading with them for some of those techs, over the course of time. drrider

4 Replies 4,107 Views

[quote]I think I will give it a try the next time I have a planet with the 700% bonus. Maybe designate one world as my manufacturing center for the fleet. See how it works with the artifical slave center. Vuk-[/quote] You should understand that you cannot pursue this strategy on a planet by planet basis. If you are going to try to do all-factory or all-lab or the lab-to-factory-flip version, you are committiing to doing it for your entire civilization. This is because you nee

14 Replies 17,700 Views

[quote]Creativity gives you a chance that the tech that you are currently researching will be completed ahead of schedule. When you are researching a low level tech that takes 6 turns to complete, and creativity kicks in on turn 4, you save two turns of research time. This is no big deal, but... when you are researching a high level tech that takes 26 turns to complete, and it kicks in on turn 2, you save 24 turns of research time, and this can be huge. It's a roll of the dic

13 Replies 10,406 Views

[quote]That's exactly what I'm saying: I don't want to make my own goals. Games are my brain-dead time. I'm not a kid anymore, so I don't spend my day fantasizing about different ways to play a game, I just shutdown for an hour or two. Remember the casual player: We pay money, we want fun given to us. If I want to choose my own fun, I'll write my own game (yes, I am a software engineer and have written games along with device drivers. I decided game development wasn't fun and device drivers were

13 Replies 6,708 Views

Well, if you's just give them their planet back, they'd stop...eh...what exactly is it that they are doing to/for you, again? ;-) drrider

8 Replies 6,856 Views

[quote]I dont know if the arceans are weak but i do know that the altarian RESISTANCE is has one of the strongest militaries in the game, eventhough it says that they're supposed to have a weak one-Dave[/quote] Remember that they are only the RESISTANCE in the context of the Campaign(s) storyline, where, without gong into detail, part way through their civ gets pounded pretty bad. In sandbox games, without the built-in crush of their civ, they are great. Long Live the Altarian

6 Replies 5,035 Views

I think it should be allowed...with a 1% chance per turn per 100 production-on-planet for one of your planets to get swallowed by the rips in the space-time continuum. Scoff-law. ;-) drrider

41 Replies 42,636 Views

There are 2 versions of the event, one a standard random event, one a Mega Event. In the standard event, the affected Civ starts getting a 1% increase every turn in one of the many global attributes that take % modifiers, weapons, defense, economy, etc. If you maintain several survey vessels throughout the game, in the 1.8 version, with spawning anomalies, you the player may actually improve faster from the anomaly bennies. In the Mega Event, the named civ also gets a

7 Replies 8,960 Views

Hey, Brad, How about if TA or GC2 gave us an Easter Egg for completing all 3 campaigns... Unlock an option / scenario to let us play [I]as the Dread Lords[/I], popping out into the middle of a well developed immense galaxy! drrider

0 Replies 2,859 Views

I almost always try to run the tech tree out, just to please myself, regardless of what kind of victory I am pursuing. Of course, I don't bother to research the really useless stuff (in an All Labs strategy, for instance, all power plants & advanced evron. techs are useless except as trade goods) until the very end. This has become much more intrieging with the TA beta, because I have now made the challenge to get as many TOTAL techs as possible. Well, even though the concept of that

13 Replies 15,030 Views

[quote] Also, are minor races capable of revolting? I surrounded a minor's home planet (which was already deep in my territory) with four influence starbases at about +60 each and it didn't flip... yes but it is very hard to do [/quote] Following copied over from another thread: Reply • Quote kryoJanuary 4, 2007 22:27:16Reply #2 Minors are immune to culture-flipping. (Also, I pretty conclusively proved it to myself the tim

40 Replies 10,566 Views

[quote]Also, I've seen a minor build a starbase (I think it was Military, but it was quickly destoryed cause it was 0/0/0. [/quote] Sorry, minors build starbases all the time. drrider

40 Replies 10,566 Views

[quote] Drrider: You're obviously hacking the game. Please don't send in fraudulent bugs. j/k Yeah, while I would LOVE to start off with worlds such as these, it does seem to make for a unfair/unsatisfying start. We'll look into the code, but, in the meantime, anybody else get blessed with one of these bonus-rich starting worlds? [/quote

47 Replies 18,859 Views

[quote]Up until I started this game I was still chugging away in MoO 1 (1992). So game play defiantly beats graphics in my mind. Too many of recent games have catered to the crowd of graphics. Give me Starcraft, Diablo 1 & 2, Lords of Magic or Baldurs Gate any day over the recent pile of goo (present company excluded). [/quote] Here, here. And how many folks on this forum have expressed their pining for MoM, with others talking of the extremes to which they have gone (keeping a DOS box

132 Replies 107,454 Views

I have to say that I am ashamed by the whining, childish, thoughtless behavior displayed by elements of the player community over this bug/incident; and honored that we have someone as committed, dedicated and capable as Carielf taking care of us on Stardock's behalf. Quite frankly, those of you who were bitching so heavily that Cari hadn't published an official fix on FRIDAY NIGHT, SATURDAY, or SUNDAY...OF A HOLIDAY WEEKEND should have your GalCiv registrations cancelled or so

62 Replies 32,758 Views

Somewhere along the way, someone asserted that the basic complaint here was about an "unrealistic" game mechanic, not about an "exploit" per se. I would think that anyone that bothered by an "unrealistic" game mechanic would start with complaints about the games basic time scale/distance/development relationships, rather than the little slider manipulation details. BTW, I can point you to a good little game where conquering the galaxy takes 1000-1200 years...if you are very ski

33 Replies 21,053 Views

You can't stay with medium hulls in tough or higher games, only on the lower settings. On the more difficult settings, all you ships will be large or huge by the end of the game. If you have some $2500 medium hulls out there, they are only to draw fire and let your big guns get a free shot. Your med hulls will get targeted first and usually blown away in 1 shot. Er...recently won Obscene game with primary military ship being a super-evolved Defender, on

31 Replies 30,493 Views