Had this event several times, and when it killed off all my trade routes, economy starbases and morale mining stuff I was doomed. -1000 bc income per month with no expendature and a 23% approval with tax at 0%... Okay, I might have done something wrong to begin with, but my game was going well (remember, this was just after the colony rush) with 75% approval and steady income of about 1500 bc/week with expendature maxed out.... I like the event, but not as crippling as it's cur
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Every influence base produces an amount of IP's not a bonus to a planet. They have a range you can see by highlighting the base. If multiple bases intersect in the sphere of influnece, the amount of IP's will be added to get the total influence enforced on that given point.
Realised it yesterday (first long game of DA I played). After a few hours the game crashes during an autosave opperation. Restarting the previous autosave got me past that point but after a few hours I got another crash during an autosave moment. It happened 3 times over the course of 5-6 hours, and always during the autosave operation (which then failed sadly enough).
That's an ok stratergie, BUT I would use that to get new collonies off the other races strait after the collony rush is over, before anybody has any millitary strength. I'm going to try that on my latest game actualy, havn't finishd the rush yet! In my current game I'm actually doing it in the end game. A lot of war was waged and due to my diplo
Nothing beats a good research advantage, because research is the key to everything. That's the way I always play Getting the head start early, trade some minor techs with the other races to get some basics in field thusfar neglected, and later on trade tech I don't mind trading for IP's
A note about using constructors. Set a waypoint where you want to build a star base (small arrow button on the far left), and then set your constructor producing planets to relocate constructors to that waypoint (little circle-like button next to planet icon on the bottom middle part of the interface). This method is a lot more effective than creating fleets and sending th
Hi there, After a few weeks of lurking (and just a few weeks of playing the game) I decided to make my first post. I've been fiddling about with some different strategies posted here, and am now looking for something else then the regular, after finishing my current game. I'm planning on playing a costum race with abilities and starting techs in the influence/diplomacy, trade and cultural influence area. My idea would be to colonise a few planets to start with