when is 2.0 coming out?
adecoy95
thanks for the info :D another thing to report, i im not shure if its a bug or not, but all the rogues armor values are 1
for some reason my topic is not showing up so i will post this here i added FrigatePirateMedium_U to the frigate list of the rogue race, i got this method to work with the other races colony ships but when i use this ship it crashes, does anyone know why? the way it crashes is very specific tho, whenever i move my mouse over the icon the ships at it minidumps
i added FrigatePirateMedium_U to the frigate list, i got this to work with the other races colony ships but when i use this ship it crashes, does anyone know why? the way it crashes is very specific tho, whenever i move my mouse over the icon the ships at it minidumps
under playerrogue.entity i tryed to add a colony ship, so i added CAPITALSHIP_TECHCOLONY to the line here capitalShipInfo Page:0 count 2 entityDefName "CAPITALSHIP_JOLLYROGER" entityDefName "CAPITALSHIP_WARHAMMER" to this capitalShipInfo Page:0 count 3 entityDefName "CAPITALSHIP_JOLLYROGER" entityDefName "CAPITALSHIP_WARHAMMER" entityDefName "CAPITALSHIP_TECHCOLONY" but now my ui is all funky an
[quote]But think about it...would it make sense for pirates to researchtheir ships?[/quote] true, but at least replace the ship techs that dont do anthything once researched :)
holiday season is nearly 50% of the consumer market, just because a game is better because it was delayed 46 days dosent mean it can justify a huge loss in potential sales shure its not a good thing, but its a necessary thing sometimes probably even moreso if your a new developer studio like that. if you get a good number of sales you can put your feet on the ground, something they couldent do when they started EDIT: also, dont wish too much evil on a publisher, alot of games y
any change of adding a feature so that we can turn on more than one mod, so we dont have to use packs like 7 sins, not that its a bad pack, but packs never have everything you might want in them for one reason or another
for some reasone stabalize phase space on the atlantians is not working right, as i understand stabalize phase space, if i use it on one planet body and another, no matter how far away, i can jump between them as if they were neibors, but for some reason, its not always working, and i dont know why EDIT: i have also tryed without the one making the phase stabalizer, but the wierd thing is that sometimes, i can jump the one making the node as well
[quote]Ìf you ask about sci-fi games in general, I would say Nexus: The Jupiter Incident.I'd be a lot more interested in that game if I could ever figure out the controls in the demo.[/quote] i would be interested in that game too if it dident do a hard restart whenever i go to try a mission (not always, but most of the time it does this)
its already pretty strong without the colony ship. i would gladly give up the colony ship if the reasearch techs worked for the captured ships (the weapon techs that is, the shield and armor ones work already)
one obseravtion i have made about the mod is that metal deposits seem to have taken places with crystal while using the mods, in any big game i always end up with tons of crystal and hardly any metal, alot of the planets i go to seem to be pure ctystal, but then some of then dont, there dosent seem to be a pattern i can see, but alot more planets are pure crystal than pure metal. i dont really know a source of the problem to tell you why that happens, unless 100% planet bonus density does that.
oh also your ur-quan kohr-ah ships special ability to do damage in an aoe does not work past the first level of it
whats the eta on 2.0? it sounds awsome. also, do the ai play the new races? and if so, are they good at it? like for example with how the rogue is unusual in playstyle
is it possible to have more than 1 +9 ai in a game?
[quote]not to mention I seriously thought we were promised 3-D after the disaster that was SotS [/quote] well i dont think sots was a disaster... they are pushing out their 2nd expansion for it so id say it was far from it... and alot of the examples you give (i wont quote the whole thing) are kinda weak, not photogenic? wtf? and the other issues you have with being able to attack from different angles... this is not homeworld... this is sins of a solar empire... you have littl
funny, how do you put a minefield in space, imean, think about it your trying to fill space, with mines OUTER space xD if i was a fleet commander, i would laugh, and go around them or, if it was completely covering a planet on all sides, kinda like a defense system, i would laugh, and blockaid the ouside of the field
If i had the money i would. if you dident waste all your money on building not one... but TWO death stars you might be able to buy it!
oh my god its in bright yellow, make it stop.... aaaah!
i think it will be on april fools day, one way or another
IF you liked IG , you will probably like this. Same goes for Sots , Homeworlds , EaW , Moo , GCivs what is Moo like as in some sort of cow game? sounds fun
i always play against the computer, i was never much for playing against others. i hope this game is similar, i always liked the mix of building ships and building on planets. if this game has that in it its definatly gonna be cooler than hw for me.
i always liked pax imperia eniment domain, and this game looks alot like it, i cant wait