CreditSuisse

CreditSuisse

Joined Member # 2601121
25 Posts 197 Replies 806 Reputation

[quote who="spiralblitz" reply="23" id="2066715"]The thing is I agree with the idea of interceptors but the thing is we just don't really need them. There is already so much you can do to stop strike craft just starting at the source. I meant no harm by what I was saying. For that I apologize I was just bringing up a list of already implemented ways of betting strike craft mostly from just using LFs which is still negelcted because many players seem to think they are weak even though they are

110 Replies 378,519 Views

This thread is a testament to how one demagogue can sabatoge an entirely honest attempt to get the developer's attention. It's really too bad. I'm going to ask the readers of this thread to not be influenced by the demagogue as actually believe or not most people who posted in this thread agree with the idea. Shocker isn't it? Demagogues can pretend to speak for others when in reality they have nothing. </span

110 Replies 378,519 Views

[quote who="ravok2789" reply="6" id="2066622"] Quoting Spatzimaus, reply 51> While the Light Carrier might have more listed HP/shields than a Kodiak, it's in a different armor category. Carriers are "Heavy" armor, Kodiaks are "Very Heavy". This gives them different effectivenesses against various attack types, irrespective of the listed amounts. For instance, Bombers deal twice as much damage to VH armor as to Heavy (100% vs 50%), but on the other hand, the Basic Ass

35 Replies 29,396 Views

SpiralBlitz, its becoming more and more clear you are never going to argee with me or anyone else. I have nothing more to say because you'll just claim some BS you'll pull out of your ass will refutte everything and that this idea is worthless. People like you will never be convinced or even just other peole's opinion a fair chance, and thus I will not waste my breath. Everyone else, I really really wanted to work with SpiralBlitz and hope work out his 'p

110 Replies 378,519 Views

[quote who="spiralblitz" reply="13" id="2066599"]@credit ok what you just explained made no sense. What you said renders bombers and LRFs obselete and makes Fighters overpowered. At the very top of your post you said Interceptors exist to Destroy other strike craft and bombers. Fighters exist to destroy other strike craft and bombers. Interceptors also counter LRFs and are pretty much useless against other ships. Et viola Fighters counter LRFs and are pretty mu

110 Replies 378,519 Views

Thanks for the Flak Test Agent. It objectively highlights many of the issues with the balance right now. [e digicons]k1[/e] for the honest attempt.

3 Replies 2,693 Views

[quote who="spiralblitz" reply="7" id="2066489"]Ok guys heres a better idea would it make you happy if Flak was given an ability to neutralize the weapons of all strike craft in a certain area. that way you can protect your ships better. The interceptor would be a good ship in theory but Fighters already fill this roll and this would still require carriers. This will result in people purely spamming LRFs and carriers again because now you have interceptors to destroy all other

110 Replies 378,519 Views

Don't be cheap please. Stardock deserves all the money it can get. Please buy the full price most expensive version you can for a good deed. Buying Stardock's products should be considered a tax-deductible charity handout, its that good, morally. [e digicons]:)[/e] [e digicons]|-)[/e] Now its the opposite for EA... you're sleeping with the devil.

13 Replies 11,966 Views

[quote who="cloud04" reply="4" id="2066391"]I agree with you CreditSuisse... ...would having an interceptor in the game unbalance it, no, would people spam interceptors, sure but all they would be good for is anti-strikecraft so your fleet (if not carrier heavy) wouldn't suffer. So it forces a player if thier being smart to diversify, otherwise thier fighter spam might encounter a mixed force of interceptors / bombers in which case it would be a good fight.[/quote] [e

110 Replies 378,519 Views

[quote who="dfalken" reply="25" id="2066321"]So, does this mean this is a solution that we'd all agree to? That is, to increase the anti-matter cost of strike craft replenishment on light carriers. It sounds easy to implement...but sometimes what sounds easy becomes very difficult whaen you go to actually implement. So... If we are all in agreement, what say you Ironclad and Stardock? Would this be something you'd be willing to take a look at?[/quote] <

48 Replies 89,328 Views

Agent of Karma in his recent post just showed everyone how Carrier SPAM is NOT counterable by LF spam. Furthermore I've done this and the SC will just target your LFs and if its bombers they all be dead. Also, players tend have have 1 or 2 caps and some LRFs themselves in addition with their Carrier Spam, which WILL kill your LFs in a very fast ammount of time. No, its not easy and No, its not that counterable. You guys must be either noob stomping or playing people who

20 Replies 35,509 Views

My idea, will be implemented alongside a general balance fix of carriers/Flak. I am not proposing this to replace a fix for the light carriers that are a big issues right now. I'm saying AFTER, they give a general buff to Flak power and remove the ability of carriers to instantly replace their SC in battle, that having interceptors in SINs is a very good additional option to supplement your anti-SC insuran

110 Replies 378,519 Views

There has been a lot of discussion lately about balancing the Strike Craft/Carriers and Its been observed the main problem is the un-counterable strike craft that focus fire on your capital ships making it go down in seconds. I thought there has to be a more elegant solution to just buffing Flaks, and while I do support a Flak buff and preventing Carriers from instantly replacing their SC without any cost, I also always wondered <span style="-webkit-text-decorations-in-effect: underline; text

110 Replies 378,519 Views

I gladly bought collector's edition SINs at the full price of $44 thru impulse when I could have bought it for $19.99 at best buy to support Stardock. Everyone should buy Entrenchment but its still only $10 and won't help them much. Do I what I did, go out and make 2 of your friends who play PC RTS games buy SINs for the full price of $44 from Stardock Impulse, not retail (Stardock/Ironclad gets more $ that way vs. $19.99 at best buy) Now get those 2 friends to find 2 mo

16 Replies 21,780 Views

[quote who="Nyczzz" reply="4" id="2065547"] Quoting DorianGray7, reply 3You should try a noob game - though everyone will be smurfs silently grinning at fresh meat. Just expect a lot of carrier spam, as in a lot. And oh yeah they are un-counterable, so expect to lose if you don't build (a lot) of carrier's yourself. This game in multiplayer is all about who can spam the most carriers anytime anywhere the fastest, welcome to the club <br

20 Replies 14,884 Views

Fuel and Supply would be a great addition! But make it so it won't be a Paradox game where the game itself is micromanagement.. lol Let there be supply yards/depots to give combat bonsuses! to well-supplied fleets. Oh ya did I mention the word: carrier spam? ... ok ok, I guess there is enough threads about that already. [e digicons]x_x[/e]

29 Replies 42,149 Views

You should try a noob game - though everyone will be smurfs silently grinning at fresh meat. [e digicons]x_x[/e] Just expect a lot of carrier spam, as in a lot. And oh yeah they are un-counterable, so expect to lose if you don't build (a lot) of carrier's yourself. This game in multiplayer is all about who can spam the most carriers anytime anywhere the fastest, welcome to the club [e digicons]:D[/e]

20 Replies 14,884 Views

Hate the Light Carrier, (root for the capital carrier they need some love) not the Strike Craft. A 10 or 15% buff to overall Flak is not unreasonable. Giving a weak Flak to all general Capital Ships (equalivant to 1-2 Flak Frigates Firepower) is also not unreasonable and also realistic. The Mothership type Capital Ship could be a moderate Flak capability (equal to about 3-4 FFrigates). Come on IronClad!

35 Replies 30,378 Views

A better idea is let SC take anti-matter enough for the carrier to CARE, and then put a resource cost on them. 25 credits, 10 metal, 10 crystal. Hell, let Carrier'have their initial SC for free, but must pay resources if any lost if you carrier fanboys realy want it that way. The problem with JUST anti-matter is that even if the Light Carrier's AM is nerfed so it'll actually matter, it is STILL ESSENTIALLY free. Strike Craft even with Flak are pretty durable, and u

12 Replies 24,052 Views

Ok, ok... Let's NOT get confused here. We don't want a STRIKE CRAFT NERF, we want a CARRIER nerf. WHY? 1.) The Light Carrier has more hp and shields than a melee HC units (Kiodiaks, etc) and just as fast also much lower on the tech tree. 2.) Flak can kill SC all day long but its the CARRIER that is replacing any SC it loses in 15 seconds. 3.) The Light Carrier with its unlimited range can jump out the very second it actually gets in any danger, essentiall

23 Replies 6,561 Views

[quote who="Hack78" reply="18" id="2064132"] HCs are a great counter for carrier spam. Yes you have to tech up to it, but it IS effective. [/quote] Light Carriers have more hp and shields than Kiodiaks, etc HCs which are meant to be melee units. They also move just as fast too. Not to mention the HC is higher up in the tech tree by 2 military labs. [e digicons]x_x[/e]

37 Replies 28,545 Views

Strike Craft should not be replacable while in battle. 15 seconds in game time is not that long, esp when big battles can take up to several minutes! Also, its not like the SC cost anything. The Carrier which is faster than Caps and HCs is can lead you on a wild goose chase around the system while he waits for those 15 seconds, meanwhile the 10 other SC that is NOT dead will be hitting you silly.

50 Replies 91,456 Views