Banned for keeping this banned post alive for 11 years and 25360 replies.
Illauna
I am playing the Tywom. I just conquered the YOR and noticed the Planetary Mainframe and Planetary Extractor improvements have "Can not be destroyed" in the tooltip. I verified I can destroy the improvement by the Destroy button and using the delete buton on my keyboard. I don't have any MODs running Screenshots <img src="htt
I have precursor satellites connected to a shipyard which is supposed to grant a boost to sensor range. The ship I made has a 10% boost but the description is missing info. I'm assuming it's an missing description in the XML.
Oddly enough this UI appears to be missing from the manual. Note: I might be a bit wrong on the damage formula. How damage is applied is correct. That being said the very first mission in Crusade has 2 rather large combats that is great for seeing how combat plays out. You can click on each ship to watch the values change in realtime. The one of the best ways to understand combat is to click on each ship and watch the combat log. Although my screenshot just s
It's in MyGames\GC3Crusade\Saves.I think you can sometimes run into Windows putting saves on OneDrive. If your drive is dying I recommend moving your My Documents folder which will also change the save location. Right Click Documents Click Properties Click Location tab Type the new location Click Move
I would recommend looking at the XML located in the main folder. You can find a lot of numbers in GlobalDefs. Otherwise, if you have specific questions we can probably help if there isn't a post already.
There are many systems at work and the easiest thing to miss is the adjacency and moral bonuses. It's not very clear by the improvement type in the tool tip is tells you which bonuses will level the improvement. There are also growth improvements with other adjacency types (Colonization Center levels with All Construction). I'm my current game I'm playing the Korath and turn 31 I have 0.07 (1 pop every ~15 turns) pop even with a -15% growth penalty. One of the first buildings you buil
Please forward this to the software engineer that resolved this. THANK YOU! This bug was like a zit on prom night and I couldn't un-see it and it really bothered me. It's funny, and sad, how something so minor could totally break my enjoyment of the game. I spent many nights trying to resolve this issue because I just couldn't find evidence it was happening to anyone else. Also, I work in tech support so I naturally have to try and fix everything.
Through observation.
I have a GeForce 650 TI. Since the game released I have this bleeding grid lines issue with hiding hexes beyond the cultural borders or full grid lines. Here is a screen shot. http://screencast.com/t/NggzeEW9 Orientation of the map does not make a difference. There is a faint flicker to the lines when I pan the screen. I was playing on my laptop and I don't have this problem. The grid lines stop at the cultural borders. So I'm guessing it's having drawing issues
Guess I wasn't paying attention to this forum enough. One suggestion, don't f**k this game up. You're messing with a childhood here. Lol, but seriously I played a ton of Star Control 1 and 2 when I was little. I probably played the demo for SC2 completely through 50 something times.
I believe this is just tooltip bugs. Here are the following errors I found with these two items. The clouded ruby indicates it does 2 fire damage. Clouded Ruby CRAFTING INGREDIENT: This is a ruby, just not a great one. 5 <ModType
Eh, download Notepad++ or Sublime Text. To answer your question, in the Search the web and Windows box on your task bar type notepad.
[quote who="peregrine23" reply="1" id="3588990"] All the enemy summon abilities seem to be way OP now. [/quote] I think a stamina requirement or summon limit per summoner would help. To knock this encounter out I think 5 units with about 9 attack could take this out. Not too bad but little rough for an encounter 5 squares from my start pos meaning it could block my first expo.
I could have sworn that Summon Darkling had a cooldown before. I started a new game. The closest enemy pack was 3 Darkling Shamans (2 ATK, 14HP, 0 DEF). My sov, spearmen and militia. Each turn each shaman can summon 1 Darkling Warrior (2 ATK, 0 DEF, 7 HP). The new stamina mechanic means I need to build stamina to use the Impale ability which in most cases the only way I can kill all three summoned warriors in a round. Meaning I am not doing any damage to the Darkling Shamans cre
[quote who="ElanaAhova" reply="8" id="3563503"] thank you for all the advice.... appreciate it! [e digicons]:)[/e] Game requires PC to be on line while playing? That presents problems if connection speed is not sufficient? [/quote] It could. I'm fairly spoiled and have a pretty good internet connection. With a background of doing tech support for an ISP many connection issues can be resolved by having them come out checkin
The forum search i the worst part. I click search and then go make a sandwich.
Get Diablo 3 + xpac...don't bother getting just vanilla. It's great now. The only reason I don't play it anymore is I have a hardcore main and nearly die everytime I try to get back into the game...then again I usually try to pickup Diablo after a few drinks soo I think that might be my bigger issue. Anyways, D3 retcons some of the lore and re-explains everything so you won't miss any details if you skip the first two.
[quote who="a0152570" reply="58" id="3556438"] [e digicons]:frogboy:[/e] [e digicons]:frogboy:[/e] [e digicons]:frogboy:[/e] Way to go [e digicons]:frogboy:[/e] [e digicons]:frogboy:[/e] [e digicons]:frogboy:[/e] First time I ever saw low lose your cool ( yes, just a little bit) but deserved [/quote] Add <a class="pretty-link js-nav" dir="ltr" href="https://twitter.com/draginol" data-send-impre
[quote who="J5S" reply="11" id="3555886"] The initial setup seems to crank about 100% cpu even while in the UI in the first few moments of the game. But the UI remains responsive. It is while hitting the turn button I have issues. I am not sure if this is related to AMD or what. I would test on my intel rig but I only have 4GB or RAM so it is difficult to get the same conditions. [/quote] This is not intended and the developers said this will be fixed soon. It might be in th
Brute please fill out a ticket and include your save file. That is the best way to resolve these issues. This is clearly an unintended bug.
[quote who="Achillus" reply="47" id="3555618"] It could be on by default to limit it, then in UP it can be overturned. But that wouldn't make sense I guess. [/quote] Actually, it would make more sense to allow free building at first and limit it with the UP. This is a common type of treaty between nations to prevent an arms race.
[quote] "You are weak" modifier no longer a factor early game "You are ripe for conquest" modifier only a factor mid game and on [/quote] Yay, turn 30 Kyrnn DoW was kinda getting old and predictable. Thanks. [quote] Population exponent to production changed from 0.7 to 1.0 Population to production multiplier changed from 2.0 to 1.0 [/quote] So this is back to the original model?
[quote who="18Zulukiller" reply="83" id="3555628"] Stardock you forgot the bloody tax slider bar and how it affects moral. [/quote] Not sure if this was a troll response but this thread was written pre-alpha. While it follows the basic model it's not the exact implementation of it.
Generally no but are you in big screen mode. The audio could keep the sound card alive to prevent the PC from going to sleep.