LorienvArden

LorienvArden

Joined Member # 2546770
1 Posts 11 Replies 44 Reputation

Diplomacy in 40K ?? Well..you do get the odd IG/Tau ,IG/Chaos etc. from time to time, but there are some pairings that just don't make sense... Tyranid and Necrons for ex. How about disabling the whole diplomacy-tech tree from translators on and claim that it's an scenario of all-out warfare between ANYONE happening in that area ? To underline it again: Space Marines are not permanent allies of the Imperial Guard. They take 'requests' from others, and only the mightiest l

120 Replies 366,802 Views

You can have the ships as Style 7 and assign it to the race using these ships. That way you can have more then 6 styles, just not selectable.

3 Replies 3,753 Views

So - I created a custom model and succeded in bringing it in game as far as the geometry and skin is concerned. I just can't figure out this problem: I got a whole bunch of hardpoints on the model - some of them hidden in the geometry to place 'invisible' parts. As soon as you attach a component (engine, jewelry etc.), the model vanishes completly. Only the 'attached' part remains and can't be deleted anymore. You can't attach other parts to it either. I dun

1 Replies 2,583 Views

I didn't see any reference from the raceconfg. to the techtrees etc. Only the preselected aperance is given there - which you can use to have more then 6 shipstyles. I haven't had any time to work on the IG models lately - but it would take me years anyway to finish the amount of different models in there ( IG, Eldar, Tau, Chaos, Necron. . . one whole mountain of work)

120 Replies 366,802 Views

Ich hab den Fehler gefunden- eigentlich ziemlich simpel: Der Pfad zur Textur wird relativ zum Modell abgespeichert. Liegt die Textur nicht im selben Verzeichnis muss der Pfad auch im mod-Verzeichnis identisch sein. Bringt mich aber gleich zum nächsten mysteriösen Fehler: Das Modell verschwindet komplett sobald eine Komponente angefügt wird. Die Komponente bleibt im Editor hängen, es können jedoch keine weiteren Komponenten an deren Hardpoints angefügt werden. Is das s

120 Replies 48,759 Views

Hi ! Ich habe ein kleines Problem mit dem auftragen von Texturen auf ein Modell. Ich hab ein Modell von einem leichten Kreuzer erstellt (Max), die UV-map eingerichtet und eine Test-Textur erstellt die die Kanten hervorhebt (einfach das UV-Map layout als Map verwendet) Via Pandaexport lautet der filename des 'fertigen' Modells s0_small_0.x GC verwendet allerdings im Spiel die Textur des ersetzten modelles (in meinem Beispiel die S0_small_0.png) Das Modell und die Textur

120 Replies 48,759 Views

I tried my luck on a new model for two days now and still get stuck at one point: Try as I might, the game is not using the correct texture for the model. I created the model in max - unwraped it and created a simple texture for testing. -the model is named s0_small_0.x, the texture s0_small_0.png (size 256x256) It looks ok in max, but as soon as I test it in game the model is textured with the Gc2 texture...EVEN when I replace the texture in the gc2/gfx/models directory (mod

9 Replies 6,782 Views

Thats the main Issue why I didn't already changed it... I couldn't find expressions generall enough to fit ALL races. Kinda impossible because there simply is no common ground between IG, Eldar and Necrons for ex. I saw that the components for ships are all classed as S0_xxxx.x files, so it might be remotly possible to get different component styles for different shipstyles by creating s1_ variants. By this, you could have race dependant gunmodels on the ships. Sadly

120 Replies 366,802 Views

The system is quite easy once you get into it. I repacked it and after several tries it worked out. I'll hopefully have the first light cruiser unwraped and skinned tonight. Maybe I can get that thing ingame. Beside the lack of models, the techtree and planetary upgrades need a workover. It would be great if you could have different upgrades for each race or at least each shipstyle. Propably thats impossible though. Otherwise it would be good to rename

120 Replies 366,802 Views

Anyone else up for some modelling ? I wiped up a quick Armatus-class to test but still struggle to get it In-Game. Since there seem to be some ppl interested in seeing the grim future done on this scale - lets actually DO it. There is a nice groundwork available for dl - it just lacks some models ^^

20 Replies 17,246 Views

*two thumbs up* Gonna dl it later, but sounds very promising. I know my share of the 40k background (most of epic, 40k& gothic and some obscure facts...) If I find the time, I'll give some of the IG ships a try at modelling- I might need them for another project as well, so why not ? As for the legal stuff: Take a look at the GW-legal section of their site... You'll find their written aproval for modding in there- BUT: Only for Total conversions ^^ better start expand

120 Replies 366,802 Views