The RPG aspects add a lot to the gameplay and for me playing the game as a sandbox RPG is a lot more fun than trying to find exploits to beat the AIs on insane mode. In that respect, I think that despite some improvements over other 4x games (outposts, unrest, limited settling areas etc) the game still suffers from city spam & dragged out middle/end game (In fact TBH, I haven’t actually finished a game for this reason). Also there is no progression across the map so that as your par
roq
sounds more like luck than creativity though
I think that there should be a chance that when an empire colapses, it spawns pirates which would be the rogue leaders of the doomed race's military. I like that idea too and think it would have much the same effect
I think he's talking about something to help out AI civs Yes - I think at present there is too much of a challenge hump - when u get over the hump the challenge disapears and the rest of the game tends to be just cleaning up weakened AIs - the issue is no longer in doubt but it can take a long time to conclude. Also the idea isn't really just
Can I zoom in so I can see my house. Hehe - I've always wanted to do that in MS flight simulator. Also land on the lawn
I like your ideas. How about treating constructors a bit like freighters. ie sending a constructor to a starbase establishes a link and constructor route between the planet and the starbase so that all future constructors automatically go down that path. At the starbase end there would be a draggable area for each link so that you could drag the link from one starbase to another, delete it etc. This combined with ur idea #14 (ie click on a starbase as well as a RP) would really solve
Currently when a civ declines it almost never recovers ie few planets = poor tech, poor econ etc. How about: When a civilisation is on the verge of being wiped out or sverely declining there could be a possible event that overthrows the current leader and creates an evil dictatorship. The dictator would have a number of special military and economic powers such as forced labour, suicide ships etc that would make the last few planets much harder to wipe out. If the civilisation recove