Shadow

Shadow

Joined Member # 2485366
1 Posts 128 Replies 161 Reputation

Actually, the socialist Norwegians have one of the highest standards of living in the world (they're the tallest and healthiest, at any rate), but I quibble. Good post! I'm not sure how much of the discrepencies you noted are a direct result of economic policy (and it might have been more literally accurate a few centuries ago, but again I quibble), but it is still an amusing and interesting read.

21 Replies 12,053 Views

"And not just about Iraq. Global Warming, Evolution Theory, Abortion... All these topic, american people are mostly a stand-alone about these topics. You do not seem to live on the same reality than the rest of the world," While you're here (spouting off ignorant and extremely generalizing propoganda - do you even know what percentage of Americans approve, or disapprove, or fall somewhere in between, on the topics you listed above?), please don't forget our beloved inches, ounces, and F

50 Replies 12,923 Views

I support you guys on this one. The charge that Tom Chick is part of a conspiracy against Sword of the Stars is laughable - I can easily see how the market would reinforce itself based on the success of other games. After buying Galactic Civilizations II, I became interested in other strategy games, which led me to purchase Civilization 4 and Railroad Tycoon - games I never would have considered if I hadn't already seen how great the genre was. And, by the way, you have an estimate as t

34 Replies 51,967 Views

Ah, too bad for the Epic Generator (and Boogiebac's hard work, of course), but something might still be salvageable. Based on my own experiences and what seems to be the consensus here, I would suggest you implement the following plan (the steps are listed in decreasing importance and estimated practicality) by: 1.) Shutting off work on the Epic Generator - as everyone has said, it will probably turn into a risky and/or costly logistical battle at the expense of other fun little feature

125 Replies 171,572 Views

They look good, but I wonder about the feasability of the Super-Adapters. Getting only two technologies seems to be a rather weak benefit when compared with, for instance, being able to build a massive construction facility in a few weeks. I would suggest changing it to something more along the lines of the Super-Isolationist, or giving them all of the initial colonizing technologies. Especially when compared with the Super-Isolationists, they don't have much of an advantage over the long run; t

85 Replies 109,813 Views

I know this is going to be implemented, but I have some ideas: Bio-geddon[/B]: The most advanced race undergoes a horrible biological catastrophe that halves their population on all planets with more than 1 research facility. (alternately, all of that empire's planets, and all the empires they trade with, get their population halved). For added fun, it can halve the population every turn for a dozen turns or so >D. [B]Cryptic Relics[/B]: On the least populated planet of a ra

104 Replies 106,073 Views

I was always curious about who wrote that manual. I laughed out loud multiple times while reading it, partly because the jokes were funny and partly because it was such a refreshing change from the generic, "Action A will result in Effect B and C, but only if Condition QL is fulfilled," type of manual. I'm rather glad to know that the same author will be responsible for this one. <img src="http://images

16 Replies 22,960 Views

DivineWrath: Ricree is correct in that you can play without ever connecting to the Internet. Internet access will allow you to (automatically) download others' content and upload your own, but the game will come with all the content you need in the box; it also has methods of creating new creatures, I believe. The official site can be found here: www.spore.com .

36 Replies 29,902 Views

"And if it's not impacting the majority of Americans, then "why" is such a quanity of them disapproving of the way GW is running the economy?" If the "news" is that the economy is "good", the majority of Americans disapproved both before the [Theoretically] Good [Economic] News, and that same majority don't agree with the TGEN, then we would expect the results to remain consistent. In other words, the approximately 3/5 of Americans who feel the economy is bad were not swayed n

33 Replies 16,331 Views

Perhaps you could equip your tiny fighters with just enough power to take less than a week to produce (since they are going to die anyways, do you really need to spend 4 weeks on them?), then set one planet to mass-producing them and use your other planets to build your fleets regularly.

21 Replies 15,041 Views

On easier difficulty levels, you may just want to give your allies all of your technology (since you will probably out-tech them), or give them very good bargain rates on technology. Another key thing is to take one of the Dread Lords' planets (you can even give them your own, then invade it the next turn if you are desperate) for advanced technology. Of course, you may end up getting just Laser V, but you can sometimes acquire really valuable and powerful technologies. This works both

10 Replies 8,022 Views

Would there be an option to purchase JUST the single-player section of the game? By that, I mean, would we be able to buy the retail version, and then not use the premium account and rely solely on the single-player game and free accounts (without monthly charges)?

7 Replies 9,490 Views

Resource starbases are universally used, of course. Influence starbases are also used extensively if you are trying to assimilate another race (or just steal a few of their planets). If I have a few good manufacturing or research planets that can be covered with multiple starbases, I will mass economic starbases there. I almost never use military starbases - I can't get constructors to the front lines fast enough to keep the starbase from dying, and if I'm pushed back

7 Replies 4,551 Views

One thing nobody mentioned is to choose Neutral for your society's ethics, and then build the Temple of Neutrality. It gives you a percentage of all the trade done by any Neutral civilization. The Temple of Rightousness and Malice do the similar thing for their respective ethical civilizations, I think. Its usually only worthwhile (except for coo

26 Replies 16,229 Views

Why shouldn't a big cruiser lose to a fleet of well-armed fighters? Weapons are generally more efficient when compared to defenses, but fleets beat both. If a single fighter was able to truimph against a much better-equiped battleship most of the time, there might be a problem, but the battleship will usually win one-on-one. Your example, by the way, is somewhat misleading - if each fighter has 100 attack, wouldn't they have a combined military score greater than that of the battleship?

28 Replies 18,581 Views

Speed is crucial for unarmed ships like Transports, especially if you can't spare an escort for them. It isn't really as important on Small or smaller maps, but it is hugely important for Gigantic (and Huge) galaxies where civilizations are dozens of parasecs apart. One strategy, though, is to fill a Medium Hull (or even a Cargo Hull, if you don't intend to actually go to war) with weapons and defenses and nothing else, then park it at a world as a permanent defender. You can also do th

16 Replies 6,950 Views

It wasn't really an ending so much as a "To Be Continued". All roads lead to Rome: You can take multiple paths to get through the campaign, but they all, so far as I know, go to the same ending.

10 Replies 5,221 Views

1. The Metaverse is updated twice a day, every 12 hours (I'm guessing they go by the Michigan clock, because that's where Stardock is based), so don't expect it to immediately record and process everything (like your rank). 2. You don't get medals for the type of victory, only for having certain numbers of victories (and a 'wounded in action' medal for losses, I think). 3. You only get 1 racial type medal; wait a while for the server to update and then check again to see if you

8 Replies 2,312 Views