I liked smac and ToT but Civ3 was such dissapoinment that buying Civ4 wasn't even a question. GalCiv2 is superior. Only annoying thing is starbase placing and redundant diplomacy. While it was too easy to sway AI's mind to war in Civ3, it is almost impossible in GalCiv2. No way to trade planets, starbases, resources. Fine balance would be nice. Yeah, and influence was better implemented in GalCiv1.
Dusty
Does anyone have problem with using the forum under Mozilla Firefox? I stopped after being so annoyed with strange page updates every few seconds and clicking 'back' something like 10-20 times in quick succession after reading posts proper.
Agree. Small scouts are crap. Something with sensor range of 7 and speed of 5+ is preferable to fast but 'blind' small scouts. I usually go with first true scouts after Sensor MkII is available.
I got little bit differnt problem. Being annoyed by constant ship battles decided to go for cultural victory in my second game and pumped influence up. Something like an hour later and 15+ max out influence starbases I'd got 1 planet from Thalans. Overall rate of less than 10% defection ratio with nice evil brainwashing wonder in place. Tired, attacked and got a bunch of planets with nearly all tiles filled with morale boosters.
Well, I personally think that build a ship for every new invasion is a good idea but number of troops involved... quite out of proportion. If just to invade a world one needs 1 soldier for every 3 civilians (at equal soldiering), than something is out of proportion. Civilians should be armed as well and handgun is a no-substitute for a cannon. Of course no-rebels worlds with 100k weekly growth somehow balance this issue but not quite. Again, gamew