That's one hell of an analysis. I won't pretend that I understood all of it. At the risk of insulting you with an extremely simple response: 1. Approximately 20% of the tech tree deals with defense. By your analysis, this now means something to gameplay. ...............................Good. 2. In developing custom civs, I think people might look hard at spending a point on the LUCK trait now. 3. The combat system pre 1.2 is entirely unsatisfying
Precursor10
I really despair (well a little anyway) at how a thread can soon become personal rather than focussing on the points made by the OP in his first post which was both well constructed and thought out. If the OP made a misjudgement at all it was a lack (no offence to the OP) of understanding of the depth of feeling and passion shared by some people when they feel their
Uh. it's not that you have issues. It's not that you find the A.I. easy, the game not challenging or fun... It's that you constantly insinuate that either the developers don't know what they are doing or that the game is an abject failure because it doesn't live up to your literally impossible standards for AIs in complex strategy games. You could ha
@ Krazicarl + Jasamcarl (geez those names look similar. I'm shocked you share the same opinion). It's funny how, when I post a criticism, I get slandered with terms like "idiot". Krazi, anytime you wanna compare degrees, just send me an e-mail buddy. I'm sure you have access to it. In the meantime, don't patronize me. I also love how you tools consistently ignore the positive things I say in each post. Look, I know these forums are flooded with Stardock guys
I've come to realize over the last couple of days that GalCiv2 IS what it IS. It has a lot of great stuff and a ton of potential - no doubt folks. But the AI is incomplete. -building ships with 0, 0, 0 weapons and 0, 0, 0 defense ratings? -building capitals and other non-producing structures on bonus tiles? -8 embassies on a planet? -failing to attack a defenseless civilization under any circumstances? -focusing on chasing freighters around the map duri
And really, when it comes down to it, if you really can crush the AI even on the hardest difficulty level, there's not much an AI, or most people, can do much against you. I would suggest fiddling with map settings - some settings are much harder than others. Everyone seems to be consistently missing the point. No disrespect intended. I wish
Instead of posting a ton of unreasonable suggestions and then crying like a spoiled kid who doesnt get EXACTLY what he wants on Christmas, it might be better to calm down a bit and make more reasonable suggestions for the AI. Dude, what the hell are you talking about? I am not a programmer. I did not know that these were "unreasonab
Precursor, I wrote the computer AI. I read what you wrote. I don't agree with what you wrote. I don't think the computer AI should treat the human differently than the others. Not even on higher difficulty settings? Okay Frogman. I know it's your baby and I've probably hit a nerve with this thread. I also understand that w
As for my qualifications, you possess no information whatsoever to be "sure" of what they are...but I will concede that I am not an expert warmonger. I play at GalCiv 2 to relax from my recent exam on Quantum Mechanics, not to become "qualified" at invading imaginary planets with imaginary toy-soldiers. Clever. But it still doesn't explain the
If you want a real challenge in warfare, enlist in the US Army or Marines and volunteer for Irak duty (no humour intended). @Sorceresss Turn-based strategy is one of my favorite platforms. Unfortunately, few quality products exist. This one could be great. Note: 80+ percent of this game has to do with combat. Take a lo
However I do believe that Brad and the rest of the team will continue to work very hard to continue to develop and enhance the playability, as already demonstrated with the patches released. @vimes2004 - Acknowledged. Apologoes for the tone of my 2nd post. I spent 2 hours constructing the initial post only to check back this morning
Sorry . Accidental double-post due to server time-out.
Most of this would fall into the "not gonna happen". Other parts would fall into the "It already does this but there is no such thing as a pComputerAI->WinGame(). Getting an AI to coordinate a complex strategy in 1/100th of a second is non-trivial. And a few of the remaining parts essentially require scripting which would cause the game to fall apart because many of y
Okay, I was spazzing out a little earlier (https://forums.galciv2.com/?ForumID=346&AID=116644). Let's try to be a bit more constructive this time around. It ticks me off when I invest a ton of time in building an empire, only to find that the AI is a virtual cakewalk to conquer when I finally decide to set-out and release my elite fleets. 4 games in a rows I have abandoned because of this and, yes, on the higher and highest difficulty settings. I have literally conquered a 23-pl
Same here. No changes to my system (since 1.1). Valid user name. Valid copy of the game. No mods or hacks installed. Nuthin.
I get a lot of saved games sent to me and we can tell how many times Cltr-N has been used and in *every* case I've seen, Ctrl-N was used at least twice to create the perfect map for the human player. Let me assure you frogboy, I am NOT one of those people. I'm 35 and I want a true challenge. My ego allows me to lose.
I played a game today (medium map) and it was constant war. I think the distances are a big part of it. If they're really far from you, they don't tend to care too much about your territory. I guess I can try that, however, my thinking was that IF you play a huge galaxy, that the attrition would last longer and you'd have to rely on end-game t
I think a lot of the AI aggression has to do with map size. I play gigantic maps and very very rarely do I see any races eliminated by anyone but myself. I think smaller map sizes make the AI see war as more of an option. I'm glad you raised this point. When I talk about AI not attacking me even though I have essentially zero mili
Frogboy: I'm playing at CRIPPLING difficulty. And I apologize guys, I've been playing the AI at GENIUS, not GIFTED. Although, I started my first game with all the 'normal' settings and have been moving on up every game since. Another clarification, I confess that I SOMETIMES (rarely) see a starbase with a 7/3/3 or an 8/1/1 attack rating, but nothing anywhere close to what you can do with these puppies. Just a request for ver. 1.4 or 1.5 or whatever, whenever.<b
My first Post. Love the potential of this game. But the AI is not nearly aggressive enough. DEVELOPERS: I have played 4 games now (my first and only 4 games) that I have simply abandoned by 2230 because the AI fleets are no challenge and mopping up the glaxy becomes laborious, tedious and repetitive. All I want is a game that forces me to research far enough along the tech tree so I can see some of the late game ships/weapons. Where's the challenge guys? I