SpathiDiscriminator

SpathiDiscriminator

Joined Member # 2466176
1 Posts 50 Replies 118 Reputation

I got that event with a boost to PQ12. I agree the area of effect was too big. I was playing on a medium sized map with habitable planets set to "common", which still left a majority of PQ0 worlds, and after the event there were only about five planets that were not affected. It changed the game instantly, I'll say that much. I laid down cash for enough colony ships that I was able to generate vast amounts of income and easily dominated the

16 Replies 6,687 Views

Definitely no MMO. It wouldn't make a lot of sense. That being said, to me "LAN play" does include playing against your friends over the Internet, which is why I said IP-based... One thing I crave, but won't bother asking for since it would require such a fundamental change to game mechanics, is a system in which everyone enters their moves in advance, and then they're executed simultaneously. The problem of resolving simultaneous actions wa

616 Replies 3,186,226 Views

I don't know, there's a certain amount of sick pleasure in building Huge ships that move 25 parsecs/week and clearing out the defenses of 4 different worlds in the same turn. Not to mention Troop Transports that move 41 parsecs/week. Whee! What he suggests wouldn't change that. You'd still have your

11 Replies 8,230 Views

It does seem to work well much of the time. However, I was playing last night and zoomed a big fleet right up next to another big fleet -- and was out of moves. I couldn't attack. I'm not sure if it's true, but what I've read in the forums is that the attacker has a first-shot advantage, and the AI beat me up pretty badly by going on the attack. This basically means these big, powerful starships have to come to a complete stop before they ca

11 Replies 8,230 Views

I'd like to see more emphasis on exploration. Currently this 4X game is missing 1X, as far as I'm concerned. The initial "colony-rush" phase is vaguely interesting in the way the distribution of your colonies sets the tone of the rest of that game, but I wouldn't characterize that phase as exploration. It's more like "wander around stone-blind and hope to god you find enough useful planets before the computer ties up everything else"... It kind of skip

71 Replies 28,905 Views

I would like to have a log of what is going on in the universe. Too often I’ll have one of my worlds invaded and afterwards I have no idea what world I was dealing with. The name flashed on the screen before the battle, but I still have a hard time figuring where it was and what the result was (did I lose any buildings, how many

3 Replies 4,366 Views

Besides this ad hominum (against the person) attacks don't really help anyone or really add anything to a conversation. I have nothing personal against the developers or anybody

61 Replies 31,479 Views

If the sliders could be adjusted every turn it would just be a matter of spotting a transport and switching the entire population of a planet to soldier before it arrived. Use buildings. Require the player to construct training centers in order to populate troop transports. If the planet doesn't

14 Replies 8,132 Views

This makes sense tho, i mean look at Modern countries, is there even one that DOESN"T have a national Debt? Brunei, The Netherlands, and Norway are some examples of modern countries with no national debt. Taiwan has a very low national debt (something like $80m).

13 Replies 10,548 Views

Did your English teacher tell you "boni" isn't a word? I do agree with you though. I see all the differences on paper, but generally I can't avoid the feeling that the races all blur together over the course of several games. They're all basically militaristic and aggressive, and tend to respond about the same way to the same conditions. They only seem to differ in how their initial setup affects the speed at which they progress over time.<b

61 Replies 31,479 Views

Borogove's point is that things like Laser II and Laser III (or Laser V and Plasma III) each have specific, different new modules associated with them, whereas Advanced Trade has no module associated, only Trade does. But I agree, call it a bug or just an oversight, it still ought to be put on somebody's to-do list.

5 Replies 4,021 Views

No. You should see the actual ships flying around shooting at each other. (Although the Tiny hulls are so small, they can be practically invisible compared to the larger hull sizes. I haven't ever done a Tiny vs Tiny battle to see if the overall view scales up or not.)

9 Replies 3,568 Views

As long as we're throwing credentials around, I'm also a programmer with more than 20 years experience (the getting-paid-for-it kind of experience), and while I generally agree that gameplay AI is very complex, it is my opinion that a good strategic AI is overwhelmingly more difficult than any tactical AI, and the GC2 strategic AI is pretty good. The reasons a strategic AI are more complex are pretty simple, too. There are generally multipl

67 Replies 51,487 Views
Reply to Pirates in Game Talk

There should be more pirates, less powerful, who attack your freighters, starbases and others I agree. I don't really understand equating pirates with escaped convicts. Heh, imagine if pirates attacked ships and disabled them, and stole weapons or defenses. Maybe give them the abili

22 Replies 10,439 Views
Reply to Pirates in Game Talk

They do exist. Sooner or later the UP will pass a resolution to place a prison colony on somebody's homeworld. This creates the possibility that the prisoners will escape, at which point they become ridiculously powerful pirates. If you're fortunate enough to be playing a militaristic strategy and you're far enough along that you have fairly powerful weapons you can nail them, but if not, well... run away...

22 Replies 10,439 Views

The problem I have with that idea (and probably many others will agree, based on similar posts I've read) is that you often won't get all the necessary techs at the same time. I think the second part of your post was a far better idea -- allow us to design the cosmetics (a "blank hull" as some have called it) outside the game, and load them in as needed and populate them with functional equipment in-game. I can't remember if it's still just

9 Replies 7,441 Views

I have at least one GC2-playing friend who simply doesn't care to use the designer at all. He uses the core ships exclusively, and is apparently quite satisfied with them. I personally agree with the OP, but I wanted to make the point that some people -- and he's no casual gamer -- get along just fine with the core designs.

6 Replies 9,113 Views

Happens in the regular game, too. It has put a stop to my ability to play until this one is fixed, as it seems to be affecting every game I start now, with any setup.

8 Replies 5,656 Views