The 1 movement point per ship attacked when the defenders are unfleeted is an adequate representation of having to hunt that ship down in a 1x1x1 parsec area(as that lone vessel will probably be an unwilling combatant). As for the fleet managers, I personally use a more mobile defense theory and therefore do not use the things. But their purpose isn't to slow down the enemy(which is the purpose of having unfleeted defenders) but to destroy
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