I agree, especially when it comes to the bonuses from Economic or other starports that influence output on a planet.
Schaefespeare
I have avoided having the Drengin in my games let alone play as them, I want to see how other stuff works without too much war to start off with. In my experience, you have to research more than just war techs; I think it's the Diplomacy branch where you get all the Economic techs and later those for Approval [i.e. Entertainmen
Thanks guys but I already trawled through the podcasts to see how it's done, nice to know that, as always, there is more than 1-way to execute a command.
I have no problems, however I always use the largest map you can have with habitable planets and resources set to abundant. Everything else is set on common or lower especially Black-Holes on rare. I would prefer that the lowest planet rating was 10 apart from the uninhabitable ones. For galaxy type I never choose random and always seem to obtain a decent starscape with the setting on either scattered or spi
Thanks guys. I know it's Beta and they're trying to balance the game, that's why I posted my feedback. IMHO they've gone from making it a little easy to making it too hard to be enjoyable. Puzzles me why they've left the bug console "cheat" mechanism in, but then it is useful if you put a Starbase in the wrong pl
We're now into Beta1 with an update patch already giving us Version 0.40 . I played, whatever version the initial Beta1 was, for 5hours quite happily, saved the game and then did the auto-upgrade via steam. I wish I hadn't. The game works without C-T-D's in V.0.40 but they have tweeked the Approval values and mechanics w
Dear All and Larsenex, yes there is a new Patch already to load once you've loaded Beta1. [ To version 0.40 ].
It's the only disappointment so far.
Saroru1, I did say "I'm probably wrong" and my thinking goes back a few years when game magazines were more commonplace and games were available with patches that had '64bit extensions'.
For the Economic Ring you have to research down the Economic strand of the Diplomacy branch of the tech-tree about 4 leaves down. Don't forget to send a constructor to use to enable its build. You need a Constructor-ship for each upgrade [on the same Hex as the Starbase]. <span style="font-family: book antiqua,palatino;
All this talk about game playability [after all that's what it boils down to] is starting to worry me. Even with my 4-core i7 processor, it sounds like that's where the choke point will be when the game is ready for release. Maybe we will get some indication of how things will go later today with the Beta1 release, to see how thin
Hearthstone ? ? ? ? ? never heard of it let alone understand what it's supposed to explain.
I also like to Colonize where-ever I want regardless of anybody's influence.
Well, unless someone other than frogboy can write some workable A I routines, there will be no decent AI until after this October when Frogboy stated that's when he's due to start on programming the AI, so we might get something for xmas.
I also support this suggestion. But guess it will probably arrive about Beta3 ?
The only command that isn't there is the one to close the debug screen.
Blaze of Glory, you seem to have summed up everything tidily. Hopefully Beta1 will redress most of these short-comings and the Crash-To-Desktop after 270+ turns issue.
Welcome news from Frogboy. Am looking forward to being able to play Beta1 next weekend. I just hope that the Beta1 won't C-T-D after a measly 276 turns and also that Nvdia have there latest driver sorted so that it doesn't cause blue lines across the screen [I have a GTX670] although they disappeared when I could finally persuade
Okay Darca, then why didn't you post as you've explained in point3 so even I could understand what you meant. I'm prepared to let bygones be bygones if you think you can also keep to such an agreement. trouble is I'm such a veteran cynic that I tend to slip into sarcasm without noticing it. I did say that the idea ha
Frogboy's post starting another thread about the beta launch states that the Beta's Target Date is a week from his post, making it 15th Aug. So not long to wait now guys. Glad I'm not the only 1 who doesn't see the point of playing the Alpha any more, I've been playing Civ5:BNW. <span style="font-f
I think you always just want the Last Word DARCA1213, however meaningless your comment[s]. And I think that CaptainYar hit the nail on the head, that it would require each planet to have a Firaxis-type Civilization map; and that would lead to too much micro-management however small such maps could be, although I still think the GC2 planet
This seems a disguised form of request for tactical combat which has been done to death in other forum posts. I would suggest seileach that you trawl through the forum posts, however the end result seems that Tactical Combat is going to be minimal to preserve the game's Turn Based Strategy primacy. Sorry but although your suggestion h
It seems to me that the Iridium race are the new Drath, the Trading race, with a nod to the Ferengi from Star Trek. It's hard to be original and create something completely new. I can just see this game being filled with new races based on those encountered in every Sci-Fi Franchise from Farscape back to the original Dr. Who's Daleks, via Star Trek, Babylon-5 and many other <span style="font-family:
I agree 100% with Lord_Silverkey's comments, I also don't think I've ever played a Campaign game throughout the series. Neither have I ever played Sword of the Stars (1 or 2).