eddieballgame

eddieballgame

Joined Member # 2447453
13 Posts 38 Replies 8,950 Reputation

As long as the tech tree has "balance" incoroprated with multiple victory conditions all should be ok. Viable choices are what make for an enjoyable game. Focusing only on military without proper economic/magic tech should not be without consequences. A scoring system could be implemted to address MP games so as not to have to play just for elimination of opponents.

21 Replies 15,424 Views

Have a game going ( 500 + turn, NO OOM crashes! ) with the Epic number set to 5 instead of 3. Playing on a 256 x 256 map I am finding this a very enjoyable setting. Have raised the costs of PIONEERS & increased the costs of TELEPORT. ( too easy to defend stuff ). For me & a few friends (can't wait for MP ), this has been an almost perfect setting for RESEARCH. As in any setting, choosing the right tech path is crucial. Even more so with the "slo

5 Replies 5,382 Views

Being restricted on your ability to expand should be effected by one's environment. I like this potential. I have never been a fan of a "fair & balanced" start. Gives me an excuse for why lost! :)

26 Replies 26,949 Views

Good stuff...I do think a cost increase of population for a Pioneer seems viable as well as adding just a tinge of strategy.

26 Replies 26,949 Views

I noticed the Pioneers only cost 10 gold, 1 material & 1 pop. by adding: to the Coreaccessories file Resource Population 10.0 a Pioneer now requires 10 pop Some of us are

26 Replies 26,949 Views

Thank you...I tried just deleting the actual spell & even renumbering, to no avail. Will look at the Blink thing! :)

5 Replies 6,289 Views

Is it possible to remove the Teleport spell from the "Basic Spell Book" so it will not be available at the beginning. Some believe it to be "too strong" for the price as it eliminates the need for leaving defenses behind to guard a town, etc. Thoughts?

5 Replies 6,289 Views

All this "hype" talk about making sure MP will work correctly. One of the ADVERTISED (on the box) attractions for me, was MP. I do want it to work "one way or the other". My problem is trying to understand why this game doesn't have it YET. In 2003 a very good game came with very similar in game mechanics as this one. AOWSM...this game is excellent even today. One of the beauties of this program was a very, very stable MP. I have faith in this company ba

14 Replies 738 Views

I have uploaded 2 files reflecting the increase in costs ( twice as much) to Credits, Metal, & Crystal. one is for the default 1.03 game & the other is for Sins Plus 1.2. I also notice one can mod the galaxy maps to reflect more or less starting costs as well as being able to edit the beginning Infrastructure of your home world. Example, all Infrastructure starts as 0, cool.

0 Replies 2,368 Views

I just want to share my first multiplayer experience with SOSE. A friend & I started a 10 player ( 8 AIs ) on a Huge Custom Map. We were using version 1.0 fresh out of the box. First, this lanned game was extremely easy to set up. I used a laptop ( xp ) & he used a desk top ( vista ). The game started about 7:00 pm & we finally "called" it at 5:00 am the next day. I could not believe how "fast" the time had trans

3 Replies 5,340 Views

As for the CTRL-SH-Z hot seat mode I have an idea. By CTRL + T one can place a flagship anywhere on the map to then choose to play another civ. & then CTRL + T the same ship back to where it came from. But you have to keep CTRL-SH-Z ing to switch control for another player, Not the best solution for a game. So try this --- start a game, CTRL + T a ship to another area. CTRL-SH-Z that civ, send the ship back. Save the file. Load the new file for your opponent to play. A variation of the Game of

182 Replies 759,673 Views