Maybe the background should change with the location of the sovereign? Or maybe just random like the Anime. :D
Jansious
Ahhh, sorry for the repeat. I was just to lazy to read through so many old posts.
When I move a unit with a movement of 4 from a party that was limited to 2 by another unit, it loses 2 of it's moves. Also using a token before you move will limit the stack it is summoned in to, even though you move it out on its own after. Any way to get separate counters for each unit?
I always lose my explored map notable sites when I reload a saved game. Since the game gives me random CTD's I spend all my time re-exploring. Does anyone else have that problem?
How about the rush feature only adding a percentage to the production, reducing the time instead of insta-builds.
Until the game components are relatively complete, I vote an intriguing, challenging PVE / PVP type of environment. After that the AI parts of the game could be addressed fully.
[quote who="Malsqueek" reply="27" id="3149382"]Arcane Monolith isn't a "huge advantage", it is a Biblically overpowered spell. The fact that it can be cast at range to any place you have ever seen before... Sheesh. Heck, you can even USE it to explore if you want to spend the mana. It needs to cost way more than it does AND have a range limitation.[/quote] Maybe make: ZoC 1 tile Can be destroyed by anyone with
Pioneering could be started with an outpost created by the settlers. After establishment, you could choose a switch to start migration to the newly created village. All the while the migration from the capital city to outlying villages, not outposts, will cost a maintenance fee and the capital is reduced that amount of population. This lets the players decide how fast the want their capital to grow compared to the spawn cities. Maybe even have race traits that increase mig
Or possibly, pay mana to have it transferred to a hero. Such as MoM.
But then they are able to build roads.
I've noticed that I crash most of the time when I move a unit to a new location than it had already tracked. It did not seem to matter what unit did it. It did not seem to repeat when I reloaded and did the same moves. Running XP64 btw.
XP-64 and the alt-tab does not work at all.
Some one is running XP 64 bit? Wow. I thought they only made like 6 programs for that platform ever. My luck with W7x64 has been pretty good. 1-2 crashes per about 6 hours playtime on average. Hey! I resemble that remark. :D
Well, I got another crash, but the pastebin won't let me paste anymore now. Is there another way to format for here?
http://pastebin.com/Wi1absfb Crashes randomly, this time when I ordered a small stack to attack a notable. It did not make it to the combat loading that I saw.. I'll try to reproduce some. Let me know if I posted the log wrong. thanks.
I have random CTD, where do I get the dump files?
One way to stop the "First Blood wins" trend would be to make it costly to attack. Defenders cause more damage in their defense, not a counter. Spear-men that are attacked have a a good chance of taking down some attackers before they can even swing a weapon, or claw. Skirmishers attack from a very small distance, and/or defend that way at first. Archers tend to hit allies if they are all close in to battle. Damage to both sides occurs with each attack o