Shapememory

Shapememory

Joined Member # 2440601
0 Posts 5 Replies 34 Reputation

the AI always drops a influence base in the middle of my territory. even on the campaign missions its not unusual to find the AI has built up 2-4 influence bases just out side planetary sensor range or right on top the damm planet. really annoying and has lead to seveal wars. im not sure what triggers this behavior in the AI but i manage it nearly every game.

16 Replies 6,992 Views

you can defeat a fleet like that by never allowing it to be built. i find that getting involved in some fights around lasersV/impluseIII goes a long way towards nerfing your enemies so you dont need massives fleets. also the fighters i build then usually have huge experience late game and are matches late game with an upgrade of at least a destroyer if in groups of 3-4. in larger groups they are just evil. and speed is never worthless, its like a stategic force multipl

10 Replies 10,145 Views

yea, its nice to have a few groups of fighters from begining of a game with ton of hit points. it makes one the few times i concider it worth it to upgrade them after a significant technolgy increase. its just too hard to let an 80+ hitpoint fighter die cuz hes only got 2beam, i upgrade them usually to something like6-8 beam with armor in mid/late game and sometimes again super late game if i need them. running in a pack of 3-4 they are usually a match

9 Replies 8,039 Views

bombardment would be pretty nice. first space strategy game i played, pax imperia, had this in it. i believe only certain weapons could damage a planet and you could never totally wipe out a population doing raids. like you first 2-3 raids would do 10-20% damage to structures and population, but after that the damages tampered off til it almost did nothing like less than 1%. so basically you had to have a ship that mounted at

18 Replies 9,728 Views