If Socians live for three months (aging about a year per day?) then the typical citizen would spend two weeks as a kid, followed by maybe five weeks during which they would be most fit to be soldiers. Like all other citizens, soldiers grow old, retire, and disappear from the army. New soldiers must be recruited all the time, and trained (meaning they're not available for other stuff). Constant investments are needed just to maintain ski
Kroy Marwan
If the game included embedded (fictional!) religions, or somehow allowed players to form new religions (say it takes ten players to agree on a religion or something) a new dimension of society would be added that could diversify play, increase versimilitude, and de-emphasize purely military force (seemingly a goal of this game). Resources invested in religion (support of "clergy", buildings, celebrations/holidays, etc) could affect mora
For a world that lasts longer than three months, you could introduce the idea of generations. A like any other Socian, a player character could live three months, but in that time could form a family and produce an heir (new name, new character) that would NOT automatically inherit everything from the previous player--there could be inheritance laws regarding land, property, other assets, but experience and so on would have to be gained again. The new