Don't know if this has been listed, I read the first two pages and the last, and just lost the motivation to read them all. If so, I apologize. Mining Starbase trading - When I purchase Mining Starbases that I have not yet detected, sometimes it shows no resource within the Starbase ring. If I click on the Starbase, or attempt to upgrade it, I still cannot determine what the mystery resource inside is. Also, once this bug occurs, it tends to
ShockMeSane
There is a huge point to the bigger hulls. In fact, in the original version the huge hulls were way overpowered because they took too little in the way of logistics. In fact, I would venture to say that against an opponent who has comparable tech to you (outside of hulls), you will find yourself quickly defeated fielding only smaller ships. A Small class vessel can barely damage a Large, and will only damage a Huge on a very lucky random out
I just thought I'd throw something into the conversation. As much as I love, love, love the idea of chokepoints, without hyperspace lanes they are hopelessly unrealistic. Space is so vastly empty that to even begin justifying how close star systems in this game are, you basically have to say that when you come within 1 square of a planet, you are leaving "Hyperspace", and going to whatever... Impulse speed if you want to use the Star Trek t
I find trade is absolutely critical. I generally play a very warlike game, but even, with the AI on Intelligent or higher, Trade will help keep you in the good graces of Races you don't want to war with "just yet", not to mention that it is a good way to get an extra 300 bc every turn fairly early in the game. On larger size galaxies the need and benefit for trade decrease somewhat, but the diplomatic benefits of it are noticeable. If you pl
The AI doesn't seem to know the difference between losing ships in enemy territory and having an invasion fleet parked right next to their planets. Plus the guy (Earth), surrendered to the Yor, the "we want to kill biological life"-guys...kinda odd. It is kinda weird that conquered planets or ones surrended to the enemy don't have a morale penalty. I had to use
Okay, that's a good point about the Metaverse, I guess. But speaking only for myself, I don't care about that kind of proxy competition with other players. I just want a fun single-player game, and I enjoy the way the alien races are at least somewhat differentiated. I like the way the miniaturization and other tech bonuses feeds
The real issue here is that there needs to be a better way to handle miniturization and logistics. The best solution to this would be to add them as abilities in the Abilities tab. For example, all races could start with 4-5 logistics, and pay extra points for more. Miniturization should be standardized at 0, with a point cost to acquire 10-20-30% or whatever. Alternatively, as there are already quite a number of abilities and a very limited
I'm really not sure what balancing an MMO where you actually compete with other players has anything to do with a single player only game. Personally, I would prefer for the races to be unique and more well balanced. If only to reduce my temptation to play as the clearly overpowered race.
I was just wondering about why you would play any race other than the Yor? I mean, I guess for diversity or challenge, but doesn't their passive +25% mini bonus own all the other races? I would understand it if they had less than 10 points to spend, but right now I just don't get it. Is this balanced in any way, or are the Yor just passively the best race? I feel like I must be missing something critical here. Thanks in advance.