[quote who="Valkrionn" reply="113" id="2863113"]Domicron, your challenge is ridiculous. Allow me. Global Happiness There is nothing, I repeat, NOTHING about Global Happiness that is inherently broken. Is there a poor implementation? Balance flaws? Certainly. But is the mechanic itself broken? Absolutely not. This is common to virtually all of Sullla's complaints; A failure of Implementation, not Design. The two are VERY different concepts. [/quote] It is most cer
Domicron
[quote who="Lord Xia" reply="101" id="2862877"]Not worth trying to teach you idiots the difference between subjective and objective, or opinions and facts. Have your little hate party and have fun.[/quote] So by your thought process, the initial release of Elemental was also fine and anyone who claimed otherwise (including the CEO of stardock) must be some kind of moron? I appreciate the fact that you've got yourself in over your head attempting to debate me in a game yo
I challenge you to read through that and refute the points made. It's quite entertaining to me to see all this defense made without any effort to actually back it up with any sort of explanation beyond "it reviewed and sold well." I covered that on page 3. But please, do continue to make baseless generic statements. That's how you win a debate, obviously! "no you are wrong and I am right and ur just a hater" hahahahahahahaha
[quote who="Lord Xia" reply="93" id="2862762"] Bullshit. Criteria for poorly designed? And don't state your opinion as fact, makes you look like silly. Ive never even played this game, but I know a stupid comment when I read one, and this is one. My criteria? Stating opinionsas facts, Using absolutes. No argument to be had? If one person liked the game, I think they could make an argument. There might be a game out there that you could say
Civ5 is a poorly designed game. End of story. There's no argument to be had. Hopefully Shafer learned something from the experience. He's a young guy and I'm hoping he did and attributing his silence here to an NDA he probably had to sign on his way out of Firaxis. anyways peace out stardock I'll be on my merry way GOOD LUCK JONS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <
"I can make those *gasp* sub-optimal decision and still win and have fun unlike those mister nofun allserious tryhard protards! It's not like trying to become better at the game is fun in itself! Everyone wins! Hooray!"
[quote who="Thormodr" reply="56" id="2861965"] God forbid we have some transparency, eh? These are the Elemental forums. You demanding that Jon Shafer do this and that vis a vis Civilization is asinine. God forbid we have some manners, eh? I'm looking forward to seeing what Jon Shafer can do for Elemental and future Stardock games and not to use him for a scratching post. [/quote] Jon Shafer was in charge of a team that made bad design
Games have difficulty levels so they can appeal to a wide audience. It's really infuriating that your defense for [bad game] is that you aren't good at it so it's fun for you. And I don't trust gaming journalism in the least bit, I pointed that out because someone posted about how the critics loved civ5! Of course they did, it was an eagerly awaited tripleA title. That's automatic high marks across the board. But let's get back to Empire. This was a gam
Ah the old "fun" argument. That's great. I mean, great that you are having fun with your toy but it's incredibly boring to those of us who like to be challenged. In this case, the broken gameplay mechanics mean that theres really not much room for strategies; it's all "infinite city sprawl." This in turn has gutted multiplayer because it turns into those who know the strategy and win and those who are "just having fun" and get stomped. The beauty of civ4 was that
"lots of people think civ 5 is fine" There are demonstrable gameplay issues (I'm not even counting the bugs). This isn't opinion, these are proven facts. I'm more than willing to hear someone refute the points brought up in anything I've posted, but the only defense anyone ever gives is generic stuff along the lines of what you just posted. "oh not everyone hates it" Every one acts like this is some witch hunt because a few hardcore civ4 players are ang
There is a big difference between broken and different. If the automatic transmission on your new car goes at 50,000 miles because it's using a new unproven design, is it broken or different?
Onto the note of character assassination... I don't hate Shafer. I'd be more than satisfied if he'd come here and make a post fessing up to the fact that the design decisions made in Civ5 turned out to be terrible and that the game sucks. People will tell you "but wait! you are just a forum troll and the critical reception was magnificent!" A reviewer is under a very tight time constraint to play a game and get a review written, particularly before launch.
[quote who="TheProgress" reply="37" id="2861655"]So I may to be taking this thread off the rails by asking this but... How was Civ V ruined? I haven't played it yet so I'm curious but I have played Civ IV and its expansions.[/quote] here's a great writeup: http://www.garath.net/Sullla/Civ5/whatwentwrong.html scroll to the bottom for an outline of the glaring design flaws b
[quote who="brycex99" reply="141" id="2860864"]Okay, this is kinda confusing to me... Civ 5 has been out for awhile now right? Thing is, I've only heard good things about it. Where is all this Civ 5 hate coming from? I actually haven't played the game myself so I have no way to judge, but is it just a few people that loved Civ 4, so no matter how Civ 5 played it was going to be bashed by these people? Or was it one of those.. 2 months later people suddenly realized they
OK so a mod should edit it out or just ban me it's not like i'm going to buy this game now that Jon "contarder of games" shafer has been brought on board. The CEO comes on and posts about how Civ5 isn't Shafer's fault, but if you read Shafer's own words, he is the man to blame for civ5. He admits Firaxis seems to have used a dev model straight out of 1986 because that's the only way Sid knew, etc. The problem with civ5 isn't just bad AI, though that's part of it. So
cross posting because I think everyone should read this. RPS: OK. So we’re nearly there! How did that end up becoming lead designer? JS: Well the thing about design at Firaxis is that it’s fairly unique compared to design at other companies. Most companies have a lot of specialised designers, so for an RPG you’d have quest designers and narrative designers, and area designers and maybe a lead designer that organises them all. The way
GAME, MATCH, POINT RPS: OK. So we’re nearly there! How did that end up becoming lead designer? JS: Well the thing about design at Firaxis is that it’s fairly unique compared to design at other companies. Most companies have a lot of specialised designers, so for an RPG you’d have quest designers and narrative designers, and area designers and maybe a lead designer that organises them all. The way it works at Firaxis is that there is