As long as my i7 3770K with 8GB of ram (i could crank that up to 16gb) backed up by a 256GB SSD can play galciv3 I'll be happy.
18Zulukiller
I'm calling mine LuvuJJC if allowed. Its for the Mrs and its got me some serious brownie points with her and some extra loving ;-).
[quote who="WIllythemailboy" reply="21" id="3411042"] Quoting 18Zulukiller, reply 15 Quoting wuphonsreach, reply 14 - Starbase tech didn't keep up with ship advances. A starbase (in my mind) should be competitive with even the largest ship hulls if you invest the constructors into upgrading it. In my mind, a military starbase should be able to fend off multiple of the largest ships. Agreed
[quote who="wuphonsreach" reply="14" id="3410911"] - Starbase tech didn't keep up with ship advances. A starbase (in my mind) should be competitive with even the largest ship hulls if you invest the constructors into upgrading it. In my mind, a military starbase should be able to fend off multiple of the largest ships.[/quote] Agreed that's why i never built anything more than the bare minimum on a Starbase. As mid to late game there woul
[quote who="Chibiabos" reply="2" id="3409576"] Not sure what you are asking. Just a theme for the Yor that could play every April 1, or maybe just randomly but very infrequently in GC3. I'm suggesting it as an idea, not something that was present in a previous iteration of GalCiv. Or are you confused by "floppy drive music?" Its music played using old floppy drives (not music stored on disks in the drives, but using the drives' step
When i saw i could name a star in a game the first thing i did was tell the Mrs i was going to name it after her. She's very very very pleased with that and has been incredibly affectionate (wink wink nod nod) since she found out i was naming a star after her. Thank you Stardock this is turning out to be the best money I've ever spent o7 [e digicons]:grin:[/e] .
I'd actually like heroes/officers to be handle like in hearts of iron 3. As in you need to keep a pool of officers trained to a certain level to keep your military running at an optimum level which costs resource to fund. You also then have a pool of characters (commanders) which you can assign to say being governors or commanders of different types of fleets. So say you've got a character that's good with ground troops you would put him in charge of a fleet with a l
[quote who="qrtxian" reply="168" id="3407251"] If GalCiv III includes tactical combat, I will seriously consider not purchasing it. Nothing else needs to be said, really.[/quote] That's a pretty sad attitude to have.
[quote who="WIllythemailboy" reply="9" id="3407127"] Maybe a super event: around 50-100 turns into the game, all minor civs are promoted to major status . Another 20 turns later you start getting a trickle of new minor civs on previously uninhabitable planets.[/quote] I really like the idea of that all hail our squirrel overlords.
[quote who="Wintersong" reply="7" id="3407310"] quoting post poor combat animations and effects. I just couldn't go from the amazing graphics and animations in Might & Magic Heroes 6 to that. There is simply no excuse anymore for having low production values. Every race should be completely unique in every way. If the price to pay for excellent gameplay is to get poor c
[quote who="Murrdox" reply="14" id="3404612"] PLEASE PLEASE PLEASE add in Tactical Combat. I could care less about Multiplayer. Tactical Combat is my #1 wish list feature I'd like to see in the game. For the naysayers, give them Autoresolve combats like Galciv2. PLEASE ADD TACTICAL COMBAT!!!! I can't wait. I'll throw money at you even without tactical combat, but I&
Right I've just bought the elite founders edition. So when do i get to name my star and what sort of restrictions do you have on the name ?
[quote who="Lavo_2" reply="496" id="3295889"]Make sure you use the Galaxy Forge that comes with Rebellion, not the one you download.[/quote] Thanks ive got it working now [e digicons]:)[/e]
[quote who="Lavo_2" reply="494" id="3295856"] Quoting 18Zulukiller, reply 493Hi i was wondering if someone could tell me how i go about getting this mod to work with galaxy forge so the soge planets/units show up when i try and make a map. Make a copy of your Galaxy Forge folder, then copy over SoGE's GalaxyScenarioDef.galaxyScenarioDef file to the folder.[/quote] I must do doing something wrong as galaxy forge 3 keeps crashing when i open it.<
Hi i was wondering if someone could tell me how i go about getting this mod to work with galaxy forge so the soge planets/units show up when i try and make a map.
Thanks I'll have a look at them now
Thanks for the reply it much appreciated. Hmm could you suggest a downloadable map that would be fun to play then. Preferably a very big map with lots of resources and choke points if you know of one like that (lol not crazy 555 planet big but maybe 50+% size).
Great mod i'm enjoying it loads thanks for all your hard work. I was just wondering though is there a smaller version of the star wars galaxy map that i can play on. Its a great map with loads of choke points that i really like its just 555 planets is a bit bloody big and its going to take around a month to complete a game at this rate with the slow down I'm getting late game. In case you need them System specs &
[quote=" SteinerX "]All options are on the table ... just time and resources are our limiting factors[/quote] Cool, i'm well looking forward to this now. Just the screen shots of the ships are giving me goose bumps they just look so brilliant.
[quote who="SteinerX" reply="1322" id="2562116"]EA Warlock model finished: by Zvezdochets - Excellent work! [/quote] Are you going to be doing any of the hybrid EA/shadows ships that are shown towards the end of the tv show ?.
I really hope you get this all working fella as you've inspired me to watch the show all over again. I've just watched the film the begining and the pilot show the gathering. If only i could mod as i'd deffinatly chip in and help you out (if you needed help that is) as i've been desperate to play a good B5 game for i think nearly a decade now lol.
[quote who="JTAYLORPCS" reply="987" id="2547366"] Quoting 18Zulukiller, reply 983 Hmm i'm not sure if i should post this here or not as it could be a general AI problem to do with Sins, or a general game setting. Basically i've started a new game i've loaded up the factions in the slots that relate to there proper starting posistions (Earth=Fed, Romulas=Romulins ect.) in relation to the map fortune favours the bold. I've then saved the game and reloaded it and
[quote who="Myles" reply="984" id="2547094"] Quoting 18Zulukiller, reply 983 Hmm i'm not sure if i should post this here or not as it could be a general AI problem to do with Sins, or a general game setting. Basically i've started a new game i've loaded up the factions in the slots that relate to there proper starting posistions (Earth=Fed, Romulas=Romulins ect.) in relation to the map fortune favours the bold. I've then saved the game and reloaded it and took
Hmm i'm not sure if i should post this here or not as it could be a general AI problem to do with Sins, or a general game setting. Basically i've started a new game i've loaded up the factions in the slots that relate to there proper starting posistions (Earth=Fed, Romulas=Romulins ect.) in relation to the map fortune favours the bold. I've then saved the game and reloaded it and took control of the Kilingons as i wanted to give them a bit of a testing. I've noticed though s
@Just jim i had the exact same thing with the Borg in my game. I did exacterly as you did saved my game and then reloaded as the borg. To my horror though the Borg (the really big Borg faction in my game) had barley any research done at all except for fleet logistics which they had maxed and a couple armour upgrades. Compared to myself that had everything researched and the best fleet i could possibly assemble (they did have en