Haasen

Haasen

Joined Member # 2408404
12 Posts 155 Replies 2,198 Reputation

I am seeing the same issue with you as to the number of planets. It seems like they are everywhere. I have a system that has 5 planets -- classes 19, 17, 6, 5, 0. I never remember having more than 2 decent planets in a system before. But the response it to crank down the slider one notch (from common to uncommon for me). As for performance, it might be your system. I play with common planets on a gigantic map and it plays ok for me.

14 Replies 8,847 Views

Are you playing the beta? Some changes: + AI won't lower relations with a player for military reasons unless it has a distinct military advantage +New APIs: CalcFullAttack(), CalcFullDefense(). These APIs allow the AI to quickly (CPU wise) determine if a potential target is getting benefits from military starbases and make decisions based on this information. + Military Might makes use of the new CalcFullAttack and Cal

12 Replies 7,697 Views

You're right...I wish there were a better counter. I usually do one of 2 things...build a starbase next to it to cancel it out or buy it from them. edit: I thought the exploit was only with resource starbases, not normal ones.?

16 Replies 7,040 Views

1. THIS IS DELIBERATE. It's to stop people from save/reloading and changing the outcome of a game. Is this true? I've posted this same issue in the Bugs forum since I bought the game. I usually play this game for about an hour in the evening or when I'm taking a break from work. I've loaded the gam

19 Replies 5,936 Views

It sounds like everyone has time to build ships enough to at least defend, if not win a war of aggression. Therein lies the problem. The AI is nice enough to declare war and then move his forces towards you at a casual pace giving you more than enough time to build a fleet and counterattack. The pr

24 Replies 16,117 Views

It sounds like everyone has time to build ships enough to at least defend, if not win a war of aggression. Therein lies the problem. The AI is nice enough to declare war and then move his forces towards you at a casual pace giving you more than enough time to build a fleet and counterattack. The pr

24 Replies 16,117 Views

I don't think that strong potential should disuade someone from attacking. If anything, it calls for a sneak attack to capture production before a response can be organized. There is a reason military powers get into an arms race and don't just compare checkbooks. The AI just formulates strategy so poorly that all it can measure itself on is numbers. And someone's war of attrition comment is spot on to me. Usually when I'm attacked I w

24 Replies 16,117 Views

Yea, while there are many ways to win the game (conquest, influence, tech, alliance) not having a decent military isn't an option. Don't know what to tell you accept that the AI is provoked by weakness, no matter what your potential is.

24 Replies 16,117 Views

I guess I was focusing on influence resources since those are the easiest to see the impact. With the beta bug, I bought 2 in one turn. The next turn my influence went from 52% of the map to 68%. Planets started falling like dominos and within 15 turns I was at 75% and just hitting TURN button to win the game. I've started to change my strategy a bit to rush build a constructor early in the game to ensure I grab some of these.

9 Replies 13,461 Views

I've been playing the beta and stumbled across the bug that allows you to buy resource starbases at very low cost. It was getting towards the end of the game and I had tons of money with nothing to do so I started buying up influence starbases. With the 1 I had and 3 more I bought, I immediately started taking over planets. 2-3 per turn and even capitals. Now I'm a person who likes equality in my games and try to set them up so that no one race ha

9 Replies 13,461 Views

That and a turn is 1 week, not one year... so really there's 12 turns in a year...... Um unless im mistaken, most years, if not all of em , have 52 week Only if you're one of those people still using the Julian calendar. Some of us have broken free. It's the year 8693 where I am. It's better this way --- more frequen

8 Replies 6,891 Views

When I played last night I noticed that everyone had beam weapons. I think it has to do with tech trading. My guess is that one race went up the beam tech and then started trading it away, and the AI switched to that tech because it was further along than the other trees. When I turn tech trading off, I find more variety. Also, since everyone had beams, i researched shields until the 5 defense shield you get with good alignment (rebounder?). Made my medium hull ships almost invinc

11 Replies 14,449 Views

My smaller planets are usually either research or constructor builders. I use starbases pretty heavily so I'm always in need of constructors and they are relatively easy to build. Plus (I think still) military production doesn't carry over once a ship is finished, so using one of my heavy production planets for these can mean wasted production. So one small planet in each "region" of my empire will be for these and the rest research. <br/

11 Replies 6,057 Views

Thoughts, some cheesy, some not. If you're a person who buys a gaming magazine, you've probably already heard of this game. If you're going to spend money on a mag most likely you have already been on gaming websites (free!) and most have had some kind of writeup. So you're trying to get people who have already seen it but haven't yet bought it to lay down hard earned cash for it. Play up: DEMO --- most reviews were out befo

44 Replies 61,511 Views

Can we see the scores graphed in game? I would like to know that my score was still increasing, especially since I play more as a builder than a militarist and games tend to go longer.

82 Replies 42,616 Views

I play pretty much the same map as Mr. Simpson -- Huge, 5 other races, scattered clusters with common planets and common habitable. It gives a even spread of colonized planets and will sometimes give planets close enough that a starbase can cover 2. Distances between planets aren't so far that you spend 1/2 your game watching your ships fly back and forth. Another good aspect of this is the colonization phase. Every race will have at l

16 Replies 10,949 Views

The formula, which I can't find, is based on attack power, defense and hit points (i think). It ignores movement. So the Drengin, who get racial bonuses for +20 military stength, so will have a higher military rating, even with the same number of ships (since their ships have a higher attack rating). BTW, military rating is extremely borked. Better in the beta, but it's only impact is in their outlook on you. The game bases it on quantit

2 Replies 4,174 Views