Yes, it is been debated to death, so I have nothing more to say exept this: like FROOKIE I am also willing to pay full game price for tactical combat expansion.
DBadger0065
Havarel and other helpful people! I really appreciate your efforts to help , but in cases like this it is just a waste of time. They are not seeking help, they just want to start another disquisting flame war. When people seek advices they describe details of they problem, tell about stats of their system, etc. Does "This is the worst game ever!" sounds like a plea for help? I can clearly see the ugly face of a troll. The best way to deal with trolls i
Don't expect something like Mortal Combat fighting there, its RPG you know It's just the same dice rolls as usual, just served better. And I feel somehow cheated on graphics! Don't get me wrong, the game is superb but with all this hype I expected something that would drop me from my seat. But landscapes... They are great on short distances but if you look at he horizon you feel like watching cartoon! An
Spearthrower -> If you want to use cargo hulled transports, don't put them in a battle fleet. First send some seriuos force to clean the skies, then walk in with transports. Dunno how AI could handle this tho. And yes, armored and shielded battletransports would be tough nuts, but they are expensive and long to build. Still it would make game more interesting imho. Torrenrift - > alas, there is no component damage or boarding in this game.
Sorry, double post. But I pushed Submit only once.
@Spearthrower By targeting priority I mean to tell your ships what to attack first, this is discussed plenty in other threads. Imagine situation where an enemy fleet, consisting of troop transport and escort ships is heading toward your planet. And you have conciderably smaller force defending it. Isn't it logical to attack this fleet and tell you ships to take out the transport, even if they are killed afterwards? So there should be options
A feature that many players hate should be complained about. If nobody complains then it won't be changed. You are right. But it still must not be called a bug.
Can't agree more! I can live without tactical combat, no big deal, but at least I should be able to tell my fleet to flee. Besides, the system where one side always dies effectively destroyes the whole experience concept. In my humble opinion adding just few control options to combat - such as targeting priority and retreat command would make this alre