_Kender_

_Kender_

Joined Member # 2400566
1 Posts 12 Replies 132 Reputation

I just replaced my starport with a factory, and then changed the factory to a starport again without problems. You do know the list of buildings can scroll up/down if there are a lot of options don't you?

6 Replies 4,627 Views

What do you want them to respond to? From what I can figure you have two problems: 1 Some core designs do not show up 2 AI uses small ships 1 Designing your own is better 2 Yes it does. So what exactly is gameplay-crippling issue? That it is too easy to win a game? Will having the AI build fewer big ships in stead of more small ships fix that for you?

47 Replies 16,720 Views

Perhaps the bug is that the spy report does not take all Minituarization bonuses into account. Or they built that ship at a time they had a bonus which has since been gone/destroyed. Or they received that ship from another Civ with more min. ability.

6 Replies 9,630 Views

One thing I'd really like to see is support for multiple monitors. Nowadays a lot of people use more than one monitor, but games usually only support one. I would really like it if I could have my main map and such on one screen (for good overview) and my stats and options on the other screen (for full control).

1 Replies 2,519 Views

That would totally rock! But from what I've read so far the buildings do not seem to be component-based Edit: quote from Frogboy: " What about your cities? How do you want them to be? If you think the ship design features in Galactic Civilizations II were neat, wait till you see how much you can do in the user-designed buildings " So it seems we will at least be ab

2 Replies 2,735 Views

Some worries here too: -Account trading to form empires with adjacent friendlies -Multiple accounts where lots of small kingdoms support one large kingdom -Suicide kingdoms that continually harass other players -Forums filled with crap How about having a Free server and a Premium server to play on? (btw, can I use my TGN tokens to pay for premium?)

1 Replies 2,833 Views

Aha, and here I was thinking I had built too many MultiMedia Centers, causing my Fleet Captains brains to turn to mush. I even tried fitting all Ship captains with tin-foil hats to counter the invisible alien brain-wave disruptor weapons.

21 Replies 6,672 Views

Erhm yes, I do have an xml folder in my main Galciv2 install dir. It holds these files: gc2_Movies.xml gc2_Multimedia.xml gc2_Tutorials.xml gc2.xml I think that these files are only used by Stardock to keep track of installed files and updates however. I have noticed no difference in gameplay with this folder present or (temporarily) removed. I do think there is a bug here somewhere. I almost get the feeling that you only get core design

47 Replies 16,720 Views

IMHO the campaign is more a sort of 'tutorial' to get your feet wet for the Real Thing. It is not the heart of galciv2, not the Real Game, just a fun side-thing to play for people that cannot decide how they want to play their own Galactic Civilization yet.

35 Replies 30,763 Views

The ship-data is in \Data\English\GC2Ships.xml The ships configs are in \Data\ShipCfg\ The missileboat is S0_SolarFox.shipcfg But I doubt that that is where the problem lies. Have you tried deleting the \Document and Settings\ username \My Documents\My Games\GalCiv2 folder before reinstalling? You may also want to check the debug.err file for errors that might be related to your problem. I've al

47 Replies 16,720 Views

Get +2 speed as an ability before you start. Design a colony ship with just 1 colony module and stuff it full of engines for max speed. BUY a lot of these at your planets (don't worry about money, there's plenty) Send all your col ships everywhere, but especially in the targets direction. At the planet nearest to the target, buy some simple offensive ships and as many transports as your population allows. Take a Yor planet near

16 Replies 15,160 Views