PirateNeilsouth

PirateNeilsouth

Joined Member # 2394448
26 Posts 101 Replies 632 Reputation

Add Bailknights graphic mod https://forums.sinsofasolarempire.com/?forumid=443&aid=301418 & Texture Pack I https://forums.sinsofasolarempire.com/?forumid=443&aid=178003

6 Replies 6,691 Views

a)First i install the mars effect mod exact to the instructions in the mod dir including all the textures. b)I then install the texture pack in the mars effect mod folder executing the mt textures file . Because you have to copy all the textures over anyway for the mars effect mod it makes the new textures while backing up the old ones from the mod texture dir. Though to be on the safe side might aswell also install the texture pack in the main sins dir and running the mt texture file

84 Replies 86,404 Views

[quote]This mod's readme needs to tell people that they need to turn up their MaxParticleCount in their user.settings file, so that they don't end up with invisible shots from all their ships[/quote] Thanks Master :D Whats a good number? :) MaxParticleCount 16000 MaxAsteroidCount 16000 MaxDustCloudParticleCount 8000 That ok? :)

770 Replies 2,175,082 Views

ahh damn i'd love to use Bailknights graphical mod with the distant stars 1 , however i have just copied over the mesh/particle files over seems to work for the most part. Good work , just wish modders would work together otherwise we could end up with an oblivion situation ( so many different mods ) Also using the planet texture pack from another post and wow , sexy hot game :D

770 Replies 2,175,082 Views

[quote]The text bug has been fixed and it really does make a remarkable difference! I didn't even realize it was happening until the fix went in, then it was wow. [/quote] WOOHOoEeoooHOOOOOO! :D

187 Replies 158,380 Views