Thanks! That's the answer I was looking for. If it's true (which it sure sounds like), it makes perfect sense then. I figured this kinda of situation to be an inherent fault of Windows (it's really dated these days, compared to Mac OS X it's like light years behind), but I had hope with all the talk on how great Windows Blinds interacts and makes the OS faster in some ways, that they'd be able to carry over the coding techniques to get Object Dock to work in a way that doesn't cause
ender-01
32 hours... maybe premature, but I was hoping for some sort of response from a dev, forums are usually so instantaneous! Shouldn't be too rare that someone would have GalCiv2 and this program (it's free after all), and could attempt running GalCiv2 windowed to confirm/deny the above problem on another machine.
Just to clarify: 1) This is ONLY regarding running games in a windowed mode, unfortanutely using fullscreen is not a solution I will accept. 2) This is with a plain, vanilla, fresh, install of Object Dock. No added/custom docklets. Just the default set.
Hi, If it wasn't for one big problem (for me anyway) with this program I would definetly buy it. This was true of the last version I tried and the new version just released. Whenever I have Object Dock loaded, and run any 3D based game windowed (maybe even any game, haven't extensively tested), the game crawls to a stutter. Even with your own Gal Civ 2! So it shouldn't be too hard to narrow down the problem