RickyDMMontoya

RickyDMMontoya

Joined Member # 2386275
0 Posts 6 Replies 74 Reputation

Stardock games the way they are designed just wouldn't work with MP at all, so they shouldn't have MP, as it would be a waste of resources. What are you talking about? How would they not work with multiplayer? Have you played any of the amazing games in this genre that have multiplayer? They work really, REALLY , well.

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[quote who="Victor5" reply="27" id="3384040"] Many will claim the numbers say it does. Because people (like RickyDMMontoya) will buy it -- not because it's a good game, but simply because they see "multiplayer" listed on the box, regardless of anything meaningful beyond that. The bold quote above exemplifies this quite explicitly.[/quote] This is stupid to say. I explained why I need multiplayer in a 4x game. It's like a boardgame to me

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Master of Orion 1 & 2, Civilization series, HoMM 1, 2, 3, Age of Wonders 1 & 2. These are the bigshots of the genre. Multiplayer doesn't make a bad game good. But a lack of multiplayer makes a good game not worth playing. The social interaction of a 4x is a huge component. It's like a better boardgame. Here's verbatim messages I sent to my 2 cousins and my brother (collectively, we've played pro

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They don't know how to do multiplayer. They never did it for GalCiv or GalCiv II, why would they start now? I doubt they have any network coders on staff. It's functionally idiotic, because they make games solely within genres that have typically been dominated by multiplayer, particularly hotseat, yet they stubbornly refuse to add multiplayer features despite everyone demanding it. Their games would sell much better if they would just ad

74 Replies 332,241 Views