Dewwar

Dewwar

Joined Member # 2384592
17 Posts 160 Replies 2,142 Reputation

I believe that if you don't agree to the EULA the publisher is required to give you a refund even if the store you bought it from won't. -Dewar

30 Replies 19,200 Views

Not that I disagree with what you're asking for, but here's another suggestion as well. Don't use tactics that destroy buildings on a computer planet you plan on using. I'll gladly send 5 billion soldiers to their death rather than 2 billion if it means I don't have to use tidal disruption. -Dewar

14 Replies 9,810 Views

Until you change your government type to Republic, a morale of 41% is the same as a 99%. If you can't keep it at 100% then 41% is just as good. Being at 100% will double your population growth. Feel free to crank up your taxes or delay building entertainment centers and spend that money on things that will give you an immediate b

42 Replies 39,644 Views

The race that owns the trade good has the building on their planet (either cause they built it first, or because they took the planet over.) The owner basically trades the rights to use the item to other races, rather than the building itself. The owner can sell those rights to however many different races he wants, but those races can't sell the rights to someone else. So there isn't any reason to decommission the building because the AI tr

18 Replies 17,374 Views

Kirby are you setting your allocation bar to 100%? Also, you should be using that 5k BC's you start with to buy colony ships. I never have too much trrouble with the AI out producing me except in the very begining. I think the AI must cheat a bit in the begining or something because yeah it's just insane out of the gate, but then

33 Replies 15,200 Views

Here's a few options 1) Do whatever you can to ally with the people immediately around you, and then ask them to go to war with everyone else. This works especially well if you're all the same alignment. Make sure to keep them at war with everyone else as much as possible, since if one of the other civilizations declares war on your ally you pretty much have to join in (breaking an alliance could very easily get you in a world of hurt later.

8 Replies 10,884 Views

Seems way over complicated. I like the suggestion to giving ships with a higher speed a defensive bonus however. Perhaps for every 1 point difference there is a 2% bonus or something similar. Everyone already stacks their ships with engines. I'd venture to say that engines is the most research

13 Replies 8,765 Views

You won't want to name the tech "ImpossibleTech" because then you'll screwup your starship building (you'll be able to build Corvettes, Rangers, Pirate Ships, and Starbases.) Any other name will do fine. Theoretically, once you can turn tech trade off, you could make one special tech for each race, give it to them as a starting tech, and then each race could have its own unique techs branching off from that. -Dewar

3 Replies 5,820 Views

Personally, I would build in the following order. Colony Factory Starbase Factory Farm Entertainment Farm Entertainment x2 Farm Entertainment Farm Entertainment x2 Trade x9 Econ Capital Then, once upgrades were finished, I'd think about building over the starport and factories with either more entertainment (if needed) or more trade centers. I also like to have an or

18 Replies 39,659 Views

As another post mentioned, minaturization is a factor. Also, you need to be playing the same ship type (Human vs Yor vs Torian) and you need to be in the same type of game (Metaverse vs Single Player.) If worse comes to worse, you can open up the XML files for that ship and see what else might be required. I often forget that I need to upgrade engines or life support personally -Dewar.

8 Replies 10,580 Views

I think you'd be best off if you could send a debug.err report and a save file to Stardock Support. I don't think there's much any of us can do here. -Dewar

10 Replies 8,445 Views

There is no scripted list, and the AI adapts to tech changes by itself. (So if you were to up the bonus given by basic logistics, the computer would put a higher priority on researching it.) I would assume that it would adapt to new techs by itself as well. -Dewar

17 Replies 12,285 Views

Torians go good most of the time for me. Iconians, Drath, and Arceans have all gone good for me at least once. Heck, I've even had the Dengrin go good once due to a special event. That was hillarious. They messaged me up just to wish me a nice day and a happy, long life. Cuddly Dengrin... -Dewar

12 Replies 12,970 Views

They could use somehting more than the terraforming bonus, since it's a bonus you can get if you get the galactic achivement orbital terraformer Yeah, but the neutral bonus doesn't require you to even research those techs at all, which is nice because the last one in the chain is fairly expensive.<br

59 Replies 32,109 Views

Not really. If there's two enormous capital ships packed with weapons and two tiny fighters shooting at me, I'd rather kill the big boys first while I have the power left to do it. Ask any navy officer. Do you go after the enemy's capital ships or the little escorts first? The thing is that t

24 Replies 10,226 Views

I'd agree with the change in logistics. The jump to medium ships is a huge bonus right now. A fleet of medium ships can currently take out a fleet of small ships of the same tech level and logistics points. I'll be interested to see how the change goes. -Dewar

55 Replies 177,460 Views