archpsi

archpsi

Joined Member # 2382175
36 Posts 371 Replies 1,192 Reputation

since 2000 most succesful rts or similar games, give the option of making units move in a formation/semi-formation(stay next to each other, but not exactly). The option usually comes either via a hotkey/little icon on side and so on. I do think the units should at least when grouped together move as one group based on the slowest unit and that should be easy to implement.

239 Replies 69,067 Views

I went through nearly all of the files inside gameinfo that didn't start with ability*.* buff*.* research*.* in there name to find the file that sets the starting ships. it doesnt seem to be in the ship files themselves or anything to do with the ships(their techs or factories that make them files). it doesnt seem to be in game setup file (forgot exact name). it doesnt seem to be in constants file. trying to figure this out, so I can try adding a new unique ship type(do

9 Replies 9,222 Views

I disagree with you that the game runs too quickly. This is supposed to be a rts not a tbs, the issue is that rts that take too long, will be too long for mp games. I think most players wanna finish mp games within 2-3 hours, not 11+. An option would be to let the creator of the game select a constant gamespeed at the start of the game for: 1)income per minute. -how much resources a tier 1 metal extractor would give per minute 2)ship movement/space combat speed. 3)r

7 Replies 21,174 Views

the files are of type ".entity", but any thing that can open txt files can open them. heres a code snippet: TXT CAPITALSHIP_TECHCOLONY BEGIN ability:0 "AbilityIonBlast" ability:1 "AbilityTechCapitalShipColonize" ability:2 "AbilityTargetingUplink" ability:3 "AbilityCeaseFire" CanBomb TRUE HasBombingLevels FALSE BaseDamage 60.000000 BasePopulationKilled 3.900000 BombingFreqTime 10.000000 BaseRange 3000.000000 Bo

16 Replies 18,252 Views

I think they should make the flagship eventually become like a megaship in endgame, by one of the below: 1) letting it get better upgrades(dmg, movement speed, hp) from investing more materials/income into it 2) making its stats increase significantly more with level ups. 3) make it the only fully customizable ship in the game, where you have 3 weapon slots, 5 device slots and 3 armour/shield slots and you upgrade it at a specific structure. would be nice to at least cu

27 Replies 53,806 Views

maybe the other races can salvage resources from the debri of destroyed ships, it would suit the vissari theme. if so, theres no reason the feature would be in the beta at all atm and will only be implemented later.

8 Replies 3,751 Views

I also get the orange background as others have been mentioning and I think we are refering to the orange as seen in these utube movies. examples: gameplay videos. http://www.youtube.com/watch?v=NIOKKkh_5TI http://www.youtube.com/watch?v=VyJR64ZQmjc I havent got the blue/yellow background once(i saw it in screenies/other movies), oh im playing the latest patch. maybe its just that I havent started that many different games/different settings, so lower chance to

46 Replies 27,035 Views

flagship starting combat superiority I dont agree that a level one flagship should cut thru enemies as though they are butter. The best example I could think of in the realm of rts where theres a main hero, is wc3. *at lvl 1 the hero can just barely kill low units, but going vs 2-3 and its doomed. *at lvl 10 the hero can kill a whole group of units. *this depends on hero type/spells/items... combat length Even though I disagree about

24 Replies 7,684 Views