Damiun

Damiun

Joined Member # 2382010
6 Posts 116 Replies 1,608 Reputation

No, the problem is that the AI's only design new ships ONCE a year, so if you bull rush them early, all you have to fight is defender class ships. One year between ship upgrades may be sufficient for mid to late game, but early, on a small map, it makes even high difficulty levels easier. I believe this is supposed be changed in 1.2, so that the AI design sh

11 Replies 6,743 Views

Lol, i live in IOWA and everytime a Wal-Mart is on the list to be built, there's always a big thing about it....Iowa is filled with small mom and pop shops that get mauled by Wal-Mart....Forget Somalia, for the most part Wal-Mart eats up all the little guys just about everywhere it's put.....

28 Replies 11,979 Views

Wal-Mart reminds me of the Empire......Offering everyday low prices, offering jobs to those that would be otherwise jobless...i hate those rebels..... I didn't even know you COULD pirate it that easy until sometime after i bought it .....

28 Replies 11,979 Views

Yeah, it's the common thought that putting the Campaign on a higher difficulty is better, since your Allies will actually help....and to rush to dreadlords with Troops.....

38 Replies 22,137 Views

You can see the sort of scale of the tiny and small hulls because you can see the cockpits. They really aren't that big. Cockpit OR a really small observation deck?

33 Replies 17,898 Views

My trick is to pretend the Ai is smarter then it is =P...that way when it goes all crazy on me, i'm ready for it....Plus i misdirect it as far as weapons go, beef up my first generation ships with Mass Drivers (your choice)....then continue to research a different weapon type all the way up the latter......it's real handy when they adapt to your Mass drivers and you whip out a few Disrupters

15 Replies 7,398 Views

Actually i like the idea of having a ship module (sorta like construction mod) that gives it a bonus to it's (and only it's) own Logistics......and even then, ONLY to Tiny-Small ships..... Who knows? i for one like that idea better then being able to "Fit" tiny ships into a bigger ship. Maybe not even have it at a set value so much. More like having it a % boost to what you've researched in Logistics so far.....

33 Replies 17,898 Views

As always Iztok makes a great point =P.... Being able to build more then one 4 bases in a single Sector is a great example of this. I also thing Diplomacy and the path of "good" helps too.....You may think it's cheesy, but if you playing a game with a lot of Good races...then pick good when you research Ethics....Alternatly if they're all evil, pick evil....Neutral is good i guess, but only do it if you plan on trading with EVERYONE and for the most part staying out of other species b

13 Replies 9,022 Views

Now, i didn't read the whole Topic, but i don't think "Boarders" are a very practical thing in space....But what i WOULD like to see, that follows the same path, is the ability to tell the AI to Pack up or face some ass kicking...Nothing pisses me off more then seeing a "Close" AI building Influence Bases around my planets, or having Giant War fleets on my doorstep....and the only way to counter it is to declare war on them. In short, i want the option to issue an ultimatum to get the

34 Replies 17,183 Views

p.s. Does anyone actually trade the trade-goods. I NEVER do. To me it is a no-brainer, yet if I miss out on one the AI will give you those all important gravity accelorators (or whatever they have) for next to nothing. I do!! Think about it, your going for a win, but suddenly, the strongest Military race declares war on you and your all

15 Replies 4,970 Views

....Since when is there a Certain number requirment for a fleet?...... It's been my understanding that a FLEET just needs to be more then one ship.... That'd be like saying a Flock of Birds isn't a Flock UNLESS it has 20 or more birds.....What if it's only 19 birds? is it just...."19 Birds that happen to be flying in the same spot towards the same destination?" I don't see a Number requirment here, do you? <a href="http://dictionary.reference.com/search?q=Fl

33 Replies 17,898 Views

yeah i agree with with Iztok there, i usually make maybe one or two Labs for my starter planets (cuz i usually spend more on research then military...that way, i still produce ships, and stay ahead of the Tech Game....

15 Replies 7,398 Views