Well, all in all this kind of factors into what I have been preaching for a while: As Frogboy mentioned, the game has its lore - but it is just so in love with that lore that it smothers everything else. By design, it is made to allow customization (similar to GalCiv), but at some point apparently the team decided to go with having an own setting over letting the players make their own out of what the game provides. I still believe this to be a bad decision. With more faction customization, t
monsterfurby
[quote who="ogredpowell" reply="44" id="2858435"]there IS a way to do it, only its complicated- there is a 'factoin creator' optoin in the 'workshop' section but there are some bugs in the coloring. I've actually found it easier to mod my own factoins in. What i do is create a faction with the 'faction creator', then copy and paste the XML of the 'vanilla' faction with the colors and names created from the faction creator.[/quote] Hey, I didn't realize that. Thanks for the
If I may add my 5 cents here - custom factions were essentially the only thing that lifted GalCiv over other Space-4X games in my book, and the only thing that's keeping me from buying Elemental is that feature not being implemented* (yet). Maybe I was hoping too much for a "fantasy-themed GalCiv", but I guess I am not alone with this specific wish. Anyway, all the other issues appear important as well, although I can not comment on that before having played the game properly. Edit: A
I'm currently in China. It works. When in doubt, use a VPN server located in the US.
(and replying to the reply-chain to my reply. Wow, what a sentence ;) ) I have no problem with the setting itself. I just feels like a waste of a very dynamic, very multi-faceted engine. Right now, with the way terrain changes and so forth, there is no chance to, let's say, make a Lord of the Rings-mod for it. Or just imagine relatable battles/scenes/storylines. This way, it's kind of "us" playing "their" story, a feeling, by the way, that caused Morrowind to receive its due pra
Actually, I agree that they are, in my opinion, a bit too much in love with their own storyline. Yeah, it's great and all, but a game like this does not really profit from that much background story. Look at GalCiv, look at the Dominions-Series, heck, the Heroes of Might and Magic series had less backstory than this one - and it worked just fine. I feel that Elemental's backstory is a tad too specific and spends more time explaining what happened to the world instead of fleshing out the facti
Well, there are worse DRMs. Starcraft 2 uses one of them. Honestly, to support an independent developer, I would install Starforce if necessary (and I did, on more than one occasion). But that's not really the point of your post, and despite being a devout supporter of Stardock and many other Indie developers, I have to agree that either they screwed 90% of all potential customers or at least miscommunicated this. I would assume, considering that GalCiv 2 never gave me reason to
Since you bought it anyway, you might as well revisit it later on. It worked well with many other bug-ridden games. Just leave it in your shelf, come back around patch 1.2 and you'll probably find it much more enjoyable :)
The resolution should not be a problem. My EeePC is modified to handle 1024x768 (with some stretching) :D Thanks for the input, I will wait to see if 1.1 fixes the memory leak issues or at least tunes them down a bit. Then I'll see if a new PC is the way to go. Again, thanks a lot!
Azkatraz - well, there's integrated graphics, and there's integrated "graphics"... While I don't know what kind of system you have and it is of course good to hear that it runs on it (the cloth map display sounds good, actually), I always assume that this here thing will not be able to play it. My system specs are namely this: Intel Atom 1.66 GHz; Integrated
One hour ago, I was not aware of this game. I remembered some talk about "GalCiv in a fantasy setting" back in the GC2 forum, a long time ago, but I dismissed it as being far off. So now I am stuck in China, with only a cheap Asus EeePC netbook at my disposal, and then I see this gem. Thank you Stardock, you have just managed what Fable 3, Civilization V and anything else that is going to be released in the coming five months combined have not: you made me want to have someone mail me
Sorry for the necromancy, but since some time has passed I'd like to reiterate my quest for a mod that adds depth to the combat system. I'm not so much looking for an addition of more damage types, but more for something that expands weapon development beyond the monotonous linear expansion of damage vs. space and perhaps adds the option to branch out into researching heavy and light weapons, depending on you individual strategy.
You, sir, have just made SOASE from a "well, good" game to the awesome game it deserves to be. This is the single mod I've ever been waiting for. I'm looking forward to future versions and perhaps an incorporation of this into 7DS [e digicons]:grin:[/e]
Greetings everyone! I have played GC2TA for quite a while now and am still hooked to it. However, I have always found the linear weapon research and deployment to be somewhat boring. Is there a mod that modifies the techtree so more different weapons are available, or introduces other changes to the combat model such as different armor and so on? Thanks in advance!
Technically speaking, although that's very theoretical, Star Wars is fantasy, albeit in a futuristic setting. Science Fiction would require a stronger focus on the pretense that the universe is science-driven instead of being, as it's presented, magic (force)-driven.Fantasy does not necessarily mean "medieval fantasy", imho. But back to topic: I'd go with A Song of Ice and Fire on all counts.
I agree with the OP that the colony rush is the perhaps most "artificial" and therefore least fun phase in any 4X game. It is good to hear that immense maps eliminate the problem somewhat, though I doubt that GalCiv2 went the way of Civ IV of making it actually more profitable not to rush in some cases (which is pretty much the optimal solution).
Just on a sidenote, you might be interested in taking a look at this game: http://www.4gamer.net/news/image/2003.09/20030924222608big.html (source: http://www.4gamer.net/games/010/G001079/ ) for reference. It's the official LoGH strategy game (7th installment, I believe) released only in Japan. I haven't yet found a way to get it, but figured it might be interesting for you guys.
[quote]Well, actually this thread is more like a "Fan Fiction" and not about to start the Mod.The Facts are, that no one who is interested in such a mod has the skills to create one, right?I think if someone would bet some money that there will be never a proper Wing Commander Mod for this game, he/she could become rich.[/quote] It would certainly help if people made [I]constructive[/I]* comments. Planning and ideas are just as important as the actual modding, eh? I actually me
It's great to see that there are so many people interested in a project like this. As for all those claiming to have little modding experience: right now, we all do, in respects to SINS - but it can only get better! Maybe we should try and gather a team. As for the era, I agree that the WC1-4 era makes the most sense, considering that these are the eras which truly reflect WC and can best be implemented in SINS. We can still return and add the Nephilim, should we feel like it.
Okay, those Waypoints you are talking of are all in one system, though. They are not really jumps, only the ships autopiloting from a to b. Of course you have a good point with the visibility issue, but I suppose unless some solution can be found to that, we'd have to stick to the possibilities, after all the basics should be established before these tweaks ;)
[quote] True, I also felt a bit tired when I played till 6am yesterday. [/quote] Dito. After eight to ten hours, side effects may include drowsyness, tiredness, having to sleep on the couch and getting yelled at by your prof/boss.
I think that would be of a somewhat lower priority. We know that, as of The Price of Freedom (WCIV) fighters can operate along - but would they? Possibly a recon fighter could be built in as frigate, but apart from that, I have always perceived WC fighters to remain close to their mothership. I can recall some missions where you had to land before a jump could be made or be stranded in space.
Alright, I understand that there is already a bunch of threads out there only titled with a license name - understandably. However, I am surprised that no one has suggested a Wing Commander Mod yet, although this game would be close to perfect for one. Of course, a few tweaks would have to be made, namely: - Carriers with higher fighter capacity OR larger squads - Longer Research projects (Vesuvius, Temblor Bomb, Behemoth, etc.) - more expensive frigates - they are rather u
[quote] Maybe they'll patch some sort of option where you can save your game and then you can play longer games without having to do it all in one sitting. That'd be a sweet feature. Oh wait, what's this save button do? .... [/quote] dustinja, I hereby name you Ruler of the Internet. Please send me some personal objects so I may create a shrine for you. As for Xboxerdude - Nomen est Omen - Weell... It's always a matter of whether I wa
What I find very interesting is that people apparently treat the tweaks on Siege Frigates and Pirates as if the whole game would be converted to something else, Star Wars Galaxies-Style. People, think again. These are [I]minor[/I] balance changes. Is is really worth cracking your heads about? Seriously, I haven't had the honor of being crushed by pirates yet, but I think extending the counter is a good idea. Also, weakening siege frigates helps my allround fleet. Please, folks,