"Normal" can mean one of several things in this case: 1) This is a known performance problem that will be addressed in future betas. 2) This is a known performance limitation that meets our expectations for the final product. I hope that 1) holds true, given that: a) I'm running Windows XP, and that Vista machines have even tighter memory pressure. b) Beta 1 has only 1 of 3 races, and so there will be 3 times as much memory needed for models, textures, and soun
Therax
I would like to see point defenses - light guns for shooting down fighters, yes, but also for shooting down incoming missiles. The delicate balance between fighters, missiles, heavy guns, and point defenses was one of the high points of the Master of Orion series.
So far I've tried Sins on two computersO Desktop: 3.2 GHz Core 2 Duo 2 GB DDR2 7900 GS On this machine Sins runs buttery smooth at 1280x1024 4xAA. Laptop: 2.0 GHz Pentium M 1 GB DDR X700 Mobility On this machine, there is some visible slowdown at 1680x1050 no AA, but this is as expected given the resolution and GPU. What was not expected is the rather high RAM usage and resultant swapping. On my laptop, even before the game re
There's a very important point to consider: laptops. Laptop sales are poised to pass desktop sales, and the vast majority of these are sold with integrated graphics. In the past, with GC2 in particular, Stardock has been great with releasing products that look pretty *and* perform well, so I'm looking forward to SINS following in that tradition.