Borg999

Borg999

Joined Member # 2363158
204 Posts 1,367 Replies 1,898 Reputation

First, I want to publicly thank Travis in Tech support for helping me with my SDC issue. It was an on-going annoying problem, and he fixed it once and for all! Here are some minor issues: The first line of various screens is hard to read. On my computer it shows up as yellow text against a white background. This occures on the screens that pop up the first time you colonize a planet, investigate an anomoly, and the random events. The "volocano" random eve

116 Replies 170,637 Views

Last night, I tried to buy a mid-level missle tech from the Korath who had a high level missle techs. They wanted to charge me a fortune for it. I understand why a weapon tech would cost more than other techs..(no sense in giving away a tech your enemy could come back and crush you with), but I think the price should be relative to the tech level achieved by the seller. In other words, if I have the "black hole" missle tech, why should I be afraid of selling photonic torpedos

382 Replies 106,671 Views

[quote]That said, seriously, wait and try the demo. They've gone so far to making this thing scale it might actually run -- I would not be surprised, either way. [/quote] Where can I find the demo? When I sign onto Stardock central, I only see the full game and an option to buy it. Thanks, B.

17 Replies 7,766 Views

I kind of figured I was out of luck. I had no clue that a 5200 was "old". I installed it in my computer 10 months ago, specifically for the purpose of playing GC2 DA. (For which it works fine) I'm not going to upgrade at this time. In addion to the $40 for the game, I'm guessing I'd have to spend $100+ for the card. My "old" one was $70. I don't play computer games often enough to justify that kind of spending. Thanks for your help guys! B.

17 Replies 7,766 Views

Hi, I just saw Sins in Best Buy and was about to pick it up whern I noticed the minimum requirements for the graphics card. It said GEoforce 6600 3D with [B]128 MB[/B]. I have a GEOforce 5200 with [B]256MB[/B] (no 3D though) Do you think that's OK, or is the lack of "3D" a deal breaker? Thanks, B. OT: I really hope GalCiv2 TA doesn't have that same requirement... or I'm in trouble.

17 Replies 7,766 Views

I confess. I don’t spend much time designing ships. I use the standard hulls, and put one maybe two "designer" components on the hull for identification purposes. I’ve tried to design really neat ships, but I always seem to have problems putting components where I want them. No matter how I twist and turn the hull, no matter how big or small I make the components, I just can’t make the ship that I want. I know it’s possible. I’ve seen many great ship designs out there. Perhaps

40 Replies 15,999 Views

I typically play on a large galaxy with abundant stars and annomolies and occasional planets. I use all major races and all minors. I find that as long as I don't start at the center of the galaxy, it allowes more time to develope before the agressive races start picking fights.

31 Replies 17,171 Views

[quote]If you research Starbase Fortification, you can fortificate starbases with weps, hulls, shields and so on, but a module that increase HP would be cool. [/quote] Yes, I know about SB Fortification, but the current modules available are useless in the mid and late game when ships have substantial firepower.

382 Replies 106,671 Views

I'd like to see a starbase module that adds hitpoints or an increase in the strength of the attack and defense modules available. Guarding a starbase with a fleet of ships should not be the only viable option for starbase defense.

382 Replies 106,671 Views

I was playing as the Yor. The Korx and the Korath were the only other remaining civs. The Korath were close to defeating the Korx when the Korx surrendered their remaining planets to me. However, the Korx's influenece remained on the minimap. Even after several turns. I also tried to fix the problem by closing the program down and reloading. But, it's still there. Is this a know issue? Now that TA is close to being released do you care? :)

0 Replies 1,783 Views

[quote] So next time you rent a movie from a machine... think about what's really going on behind the "insert cash here" label. [/quote] That's just the way it is. There is nothing you can do, it's inevitable. Join us or be crushed. Sincerely, The Yor :)

44 Replies 48,954 Views

I'd like to see a "capture ship" ship module. Hopefully, this wouldn't be a big programming job. Somewhere down the tech tree, a module would become available that allows a ship to capture an enemy ship instead of destroying it. For game balance, the module should be large and expensive. Also, the captured ship would be reduce to 1 hit point and would have to be repaired at its normal rate. As a counter to this module, a "self destruct" module could be availa

382 Replies 106,671 Views

[quote] And if each had a type that no one else could defend against, then what is the point of defenses anyway? That makes no sense and would make it a worse game. [/quote] Well it would just be another shift in priorities if you had to obtain the defense techs by another means other than research. I never suggested that a civ could never defend itself, just that it couldn't research its way to it. This would also have the effect of making spying more r

14 Replies 6,032 Views

[quote] I was expecting each tech to be race specific. For example, the Yor could steal/get in trade farming from the Humans, but it would be of no use to them. It hasn't got that extreme yet. The Yor still use farming techs, their "charging stalks" provide morale and food. [B]The Yor still require energy to keep them going, but human farms techniques that produce apples and oranges are of no use to them...so a charging stalk would be unique to the

14 Replies 6,032 Views

And you are wrong in "dressing" too. The races will really have different weapons. All weapons have one of the three types (beam, missile, particle - it remains the same) Well, that's my point, if they all still fall under the same major weapon categories, then any beam defense can protect against any beam weapon. To be truely unique, there should be 9 different weapon types, that require a unique type of defense, otherwise it's just a name change with slightly different stats

14 Replies 6,032 Views

"let them rot" ...But you guys are just exploiting a bug/poor programming. Any reasonable race would research a cure ASAP if droves of their population were dropping dead in the streets. In TA, that bug will be fixed, so a new approach will have to be considered. I like the money option.

9 Replies 5,084 Views

Well wait a minute. so you're saying that all the "unique" techs are nothing more than window dressing? I was expecting each tech to be race specific. For example, the Yor could steal/get in trade farming from the Humans, but it would be of no use to them. Along that same line of reasoning, I was exepecting the weapons used by each race to be completely foreign to all other races, using a technology that did not necessarily "fit" into one of the 3 types of DA weapons.

14 Replies 6,032 Views

I grab as many planets as I can, then focus on infrastructure. I'll be as friendly as possible to anyone I meet, then once I think my military is sufficient, I'll go on the offensive.

43 Replies 25,745 Views