madmateo

madmateo

Joined Member # 2193047
2 Posts 0 Replies 226 Reputation

Yes, I was refering to the neutral/rebel/pirate forces that appear at a planet at the beginning of a game/map. So i guess now the question is . . . Is there a known alternate way to disable rebel forces at planet spawn? Thank you.

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Is this the correct text entry to disable rebels at planets in a custom map? hasStartingPlanetPirates FALSE When I placed this text line in my custom map it crashed my game. Any thoughts? Thank you.

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The easiest way to achieve this would be to replace the mesh of the dead asteroid planet type with a graphically size reduced version of a larger planet.

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