Grimgravy

Grimgravy

Joined Member # 2187492
0 Posts 16 Replies 99 Reputation

Combat Speed: A unit's number of attacks should NOT be tied to how far it can walk. An archer can only shoot x arrows a turn. X doesn't change if he's walking, riding a horse, or riding a dogsled. The guys with the horses and dogsleds have more choice as to WHERE they can shoot those arrows than the guy with just his feet. WINNER. TAKE. ALL. I would prefer

469 Replies 1,487,165 Views

[quote who="Anomander" reply="74" id="2616899"] quoting postIn War Their soldiers don’t gain experience. Such a concept of thinking about individual soldiers is anathema to the Empire. As such, there is no such thing as a veteran Imperial soldier. However, they can train up special, powerful units (Guardians, Enforcers, and Sions). These powerful individuals will routinely demonstrate the inherent flaw in trying to train groups of soldiers to be more effective. Gr

211 Replies 364,456 Views

I too would like more stock races. But if having only two does away with silly race conversion on capture and allows unit mixing, I say go for it. More tools for the community to produce content seems like a better use of resources to me. That said, strager does have a point.

151 Replies 389,713 Views

Quests don't seem to function consistently. I've had the rat quest work in some games, but in one game after killing them returning to the inn didn't trigger quest end. Others (rescue daughter, rescue knight) didn't provide a reward or even a notification after killing the bad guys.

2 Replies 1,657 Views

After playing for a while, usually 5-10 minutes, the Interface main interface disapears. This seems to happen after visiting the tech (or related) screen. If this in just a minimal interface and there is a way to resore it, it isn't obvious to me. The little blue on white icon at the bottom still leads to the tech and stuff, but I can't build anything in the city. Here's a pic. <img style="float: left;" src="http://i417.photobucket.com/albums/pp257/s8smith2/Ele

1 Replies 1,149 Views

I have some problems with the "Rat" quest. It's cliche and more than a little silly. Large numbers of rats don't just appear (without magical help maybe). A major rat infestation in one of your city's buildings should indicate a significant problem not a chance for quick cash. Furthermore the idiot who let it happen should be replaced not helped. Now if one solution is to buy 10 coppers worth of cats and let them clean up the mess without stooping to killing rode

101 Replies 271,049 Views

· Stubborn. Is more likely to not escape from a battle that goes badly. Emphasis mine. I was under the impression that death = game over. This trait would seem to make death and game over more likely. This doesn't seem like much of a drawback. Game over leads to a re-load where escaping from a battle that goes badly lets the game go on with loss of troops and what not. A drawback trait that leads directly to re-loads if

74 Replies 233,132 Views

I don't think all humans should be good/life and all fallen evil/death. Plenty of humans are evil bastards. I can imagine plenty of humans seeing an advantage in death magic. Despite the eugenics mentioned in the lore, chances are there would be a few decent Fallen and those who could see an advantage in life magic. We should have options. An either or situation would suck!

16 Replies 57,174 Views

UI Issue Super Abilities: they don't show up on any of the information tabs (stat & graphs, etc.) They need to show up there and on the opponent's screen after a proper amount of spying. Right now you have to figure out what your own super ability is (non custom race which you choose yourself) either by reading something on the web or looking at free techs.

44 Replies 24,278 Views

I think it is the Yor super ability. They're the super isolationist which gives them barren world colonization and restricts enemy movement in their territory. If you go into the custom race screen you can scroll through all the super abilities. Hamburger Pimp

6 Replies 2,290 Views

I think a power generation line of techs and ship modules would be a great addition to the game. It could help with the miniturization problem, limit what you can put onto the smaller hulls, and cut down on the insane speeds you can get with 7+ engines.

9 Replies 8,897 Views