neotiger_uk

neotiger_uk

Joined Member # 2175571
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And a minor thing related to influence borders: when I load my game, my borders arent as progressed as they should be. I notice this because it makes one of my systems into an 'island' which it isnt usually - when I end turn the borders re-assert themselves to their normal places, joining that 'island' with the rest of my empire. Its as if they are a little bit smaller than they should be, maybe a bonus isnt taken into account or something? I'm not sure if this is default behaviour or intended -

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I'm having a problem that I think was reported in beta 4, that of lines on the minimap in the ownership view. Basically, random thin lines going south-west to north-east (in parallel with the gridlines, but not in any way 'locked' to them) are appearing. Their effect is weird: over owned space it makes whatever race colour turn to black along the line (not obscuring anything I might add - only on the ownership layer, even with EVERY other display turned off). However, where it goes over

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Hmmm, seems the game really doesnt like being minimized Maybe its just my system, anyone else have problems? It doesnt crash every time, but sometimes it does when I try to restore the game from being minimized. It does it when the game has gone back into fullscreen and is getting focus again.

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All graphical glitches in DA have gone on my AMD system with this beta, great work guys and nice turnaround speed Played for a few hours last night - did get a crash once but that was because I had it minimised for about 5 minutes then tried to maximise it: it usually works but this time I just got an illegal operation crash. Tried to reproduce it and I couldnt, so its not an issue right now (my comput

71 Replies 20,753 Views

Awesome work guys, and a nice solution to a potentially messy problem! Shame its not the first time running an AMD system with Windows has made games either break or become unplayable for me :/ Always gets fixed but its annoying these things arise in the first case, hehe. Serves me for buying them I guess! Anyway, well done all round and anticipating the new patch so I can finally play it

215 Replies 61,636 Views

Well I've been checking the AMD site for updates for my Athlon XP for years and there have been none so far... Just checked now and the same. To be honest, the last time I saw one was back in 2003/2004, and I think its a standard piece of XP SP2 now. AFAIK I'm running the latest DX9.0c for XP, nVidia drivers for my 7900GT and nForce2 drivers. Nice to see the problem isnt quite as mysterious now though!

215 Replies 61,636 Views

Well I'm getting the graphical glitch, havent noticed slowdown (but wouldnt know if it was there or not) but I am on an AMD Athlon XP.

215 Replies 61,636 Views

Well all I can say is I've noticed the problem from the get-go: DL works fine (no corruption) and DA beta 4/5 displays graphical corruption, whether its a new game or not (obviously having only just got the game I had no savegames to load). Hope my debug files have helped though!

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OK the bug has not changed in the slightest between b4 and b5. I see it in the game start where you choice your ship design, in the main map and in the ship designers. Random polys protruding wildly from ship meshes. Heres the debug.err for B5 now. Debug Message: Version v1.6 beta 5 Dark Avatar test 1 last updated on: Mon May 21 14:40:22 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System I

215 Replies 61,636 Views

I'm going to edit my original post too, but could those of you having issues with memory, slowdown or graphical glitches please try this build and let us know if it helps? http://sd.stardock.com/carielf/da_1_6_b5_test1.zip Will do, trying now. Here's my debug.err for DA 1.60 beta 4 though until then, I'm in t

215 Replies 61,636 Views

I've just bought and installed GC2 and DA on SDC (didnt have either before whatsoever), and I'm using this beta version from SDC. I have the same graphical corruption issue as some other people have been mentioning with ship models, both in the main map view and in the designer view. I've noticed it predominantly coming from the engine areas, large poly spikes which stick out randomly. I'm running a GeForce 7900GT 512mb with 1GB of RAM, Athlon XP 3000 on WinXP Pro SP2.

215 Replies 61,636 Views