There is a simple fix for late game hero acquisition, but I don't mind remodding it into my game every patch. Personal Mod changelog for CoreImprovements 2/19/2014 updated for LH Ver 1.50 Changed Adventurer's Guild to give 3% of a level per season instead of .25 xp per season, thus making it actually useful in some way. Also, increased cost from 540 to 640, and removed 1 per faction requirement, allowing it to be built in (theoretically) any city to provide administrat
TBS Gamer
The more pertinent discussion we should be having is... are other people (besides myself and Nakisisa in reply 110) experiencing only single city AIs, or are other people seeing the AI expand and flourish in Beta 1.3 LH?
I think you interpret abandon a game in all too dramatic of a context. I will not be finishing the specific game against single city AIs with myself controlling an entire continent. I expressed every confidence they'll get it straightened out once already, and there are plenty of other things to be done in the meantime. It is not a condemnation, nor a need to rollback versions that drove me to post my comment, just the desire to give feedback which can be used to im
Just some quick feedback. On my random huge map, default settings (challenging/ balanced / blah blah), 9 opponents... quite far into the game every opponent still only has 1 city. I'm going to abandon this game until we fix what is most certainly a hangup in the AI somewhere, but I'm sure it'll get ironed out soon enough!
I decided to dig into the files for LH, comparing them to my modded FE files to see what was still broken (in my personal preference), and much to my astonishment... I ended up changing almost nothing. At the end of the day, the only change I decided to be still necessary were my adventurer's guild changes. Just to put this in better perspective for you... I spent 60+ hours modding typos, broken abilities, unbalanced items, level 7 and 9 heroes (big project!), weapo