Founders was possibly too good a deal,heh,
Ashbery76
To me you either make carriers are proper mechanic ala WW2 or just keep it to ship vs ship warfare.They just end a mess with either overpowered or underpowered with years of moaning ala like most other space 4x games that have them.
The ideas on colony system sounds great as it really does not get fun after 10 planets imo. Some sort of tactical combat ala Dominions style would be cool and having the races play and feel different would be what I would like. I also think the lego style ship builder should go as that gimmick has been played out and have top class ship models ala EndlessSpace2 instead.I know some players like this but I am betting the vast majority do not use it so it seems a w
Why is GC4 not having a cider?
With the big starting money it was never really a choice.You built it anyway..
Nice work but yeah the modding part of GC3 is just a mess.The workshop is just a nightmare with a million ships not organized.
A option for no auto ship designs like in GC2 would be nice along with an updated milky way scenario using the latest build.
[quote who="DMF" reply="100" id="3760604"] Quoting Ashbery76, reply 98 Never really understood people's obsession with open space.It has no interesting strategic play at all just wack o mole with colonies. Immersion. The nature of space is not a hop skip and jump the the next neighborhoo
Never really understood people's obsession with open space.It has no interesting strategic play at all just wack o mole with colonies.
I think 10 colonies is about the max before it gets tedious.The auto governor never worked in any game ever so I like the big mans ideas here. I think the campaign story should be told in the sandbox.Some games have done this well ala AlphaCentauri,Endless games. Some sort of tactical combat is a must imo.I like the FE style.Brief but with some depth.
Make it fallen Enchantress in space.End.
That it not so simple to do.
Trade lanes are pointless.Maybe at one stage they planned them to be raided.
Wow so Mars is no longer going to give you a free colony.It's like a GC tradition.
Cool lore dude.More interesting than vanilla,heh.
Maybe because most just eat and shit and do not much else..Like all the other animals on Earth.
Canned like the so called minor race mechanic update.
Not really sure what is the point of these is as approval is pretty easy to manage and higher tech governments allow for more planets that you will get on most maps.Is there some hidden mechanic? Not sure the point and auto gov allows for less micro and you get more than just money.Am I missing something.
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Does the market require factions selling or do the resources appear by magic.
Sounds like a good change.Did not bother much with them before.
The Paul atreides leader unlocks it.
I thought you were an AMD guy.
Fast animations options is needed.
Politics is what the game is missing.It's very internally bland.