Ashbery76

Ashbery76

Joined Last seen Member # 198922
40 Posts 690 Replies 2,320 Reputation

To me you either make carriers are proper mechanic ala WW2 or just keep it to ship vs ship warfare.They just end a mess with either overpowered or underpowered with years of moaning ala like most other space 4x games that have them.

142 Replies 911,624 Views

The ideas on colony system sounds great as it really does not get fun after 10 planets imo. Some sort of tactical combat ala Dominions style would be cool and having the races play and feel different would be what I would like. I also think the lego style ship builder should go as that gimmick has been played out and have top class ship models ala EndlessSpace2 instead.I know some players like this but I am betting the vast majority do not use it so it seems a w

142 Replies 911,624 Views

[quote who="DMF" reply="100" id="3760604"] Quoting Ashbery76, reply 98 Never really understood people's obsession with open space.It has no interesting strategic play at all just wack o mole with colonies. Immersion. The nature of space is not a hop skip and jump the the next neighborhoo

125 Replies 724,182 Views

I think 10 colonies is about the max before it gets tedious.The auto governor never worked in any game ever so I like the big mans ideas here. I think the campaign story should be told in the sandbox.Some games have done this well ala AlphaCentauri,Endless games. Some sort of tactical combat is a must imo.I like the FE style.Brief but with some depth.

125 Replies 724,182 Views

Not really sure what is the point of these is as approval is pretty easy to manage and higher tech governments allow for more planets that you will get on most maps.Is there some hidden mechanic? Not sure the point and auto gov allows for less micro and you get more than just money.Am I missing something.

7 Replies 32,968 Views

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20 Replies 70,549 Views