Foslex

Foslex

Joined Member # 1985581
8 Posts 87 Replies 284 Reputation

Is this happening beyond when you click UPGRADE on an existing design? I personally love this behavior, as it lets me do quick and dirty upgrades of the small fighter type ships that I tend to have building in all of my lower production starports. I only start a new ship this way if I actually want to start building the different version ever since I noticed that it works this way. What is the work around your roommate told you about? </fo

2 Replies 2,235 Views

I found myself playing a game in which I was fighting a long and drawn out war with the Drengin. Several of the other civs, minor and major alike, were hoping I would win since my trade routes propped up their economies. So, as good allies should, they started gifting me ships. In a pretty short span I had three different civs call me up and tell me, "Since you're fighting the Drengin, here are some starships." They were all sta

1 Replies 4,998 Views

The other important thing to bear in mind is that anyone you trade it to cannot trade it to a third party in turn (nor can you if you buy it from somebody). You have exclusive control over any trade goods you build.

8 Replies 7,519 Views

Mine tend to only play well for a little while after starting the game. After a few minutes' play time they start freezing on frame one -- the sound goes on and I can end the cutscene normally, but no vidio.

5 Replies 3,562 Views

Idle military production is not wasted (hence the paranthesis around a planet's military production number when not building a ship), but social production not being used IS wasted. Thus if you love to micromanage it's best to make sure that all of your planets are always upgrading something - which will usually be the case if your research isn't terrible anyway. As for the first question... I wish I knew. About the only time I have a tota

8 Replies 10,073 Views

I haven't seen this one yet on the forums... I'm having a bit of trouble with the turn sometimes advancing when I'm clearly in the middle of something. To be very clear: I have autoturn disabled. I would expect that this means I MUST press the TURN button or enter/spacebar to advance the turn. But some other behavior that will occasionally cause the next turn to happen: Opening up the research screen, changing techs, and closin

0 Replies 3,607 Views

Thanks for soliciting these. Please let double clicking on an entry in the GNN popup be the same as highlighting it and clicking "Goto." Please extend the right click = launch feature from the Info Square onto the GNN display. Please allow an option to deny previous user designs in new games (Or better yet, a screen where you can see all user designs and choose which ones will appear). Thank you.

894 Replies 385,591 Views

1. (2 transports in a fleet): This should work. Is anyone else having a problem with this? Make sure you have over 10 logistic points (even though I know you said you had them, but just triple checking). Definatly had 12 Logistics. I tried over and over, tried moving the ships to other tiles, tried sending

13 Replies 15,488 Views

I'll jump on with some questions, since I don't want to start another thread. Why can't I group 2 or more Transports into a fleet? I have enough logistics, and I can group one transport with different ships, but never 2 Troop transports into the same fleet. Does every planetary invasion have to come in waves of 1000 (or whatever number of troops you can fit on your transports)? Sometimes I get the "Attack..." option on the "We G

13 Replies 15,488 Views

The opening movie of GalCiv features a female human. That makes one out of five instead of zero of four.

103 Replies 78,789 Views

Well, a Carrier is certainly a capital ship. Perhaps there can be a "Figther Craft" module put onto larger hulls. I don't know how animated combat will be, but seeing a big, Wing Commander style capital ship that "fights" by releasing a dozen tiny fighters should be possible. The fighters themselves could be equipped with the beam, driver, or missile weapons. "under the hood," the carrier could just be considered by the game as any old ship, with

34 Replies 30,613 Views

Also, I think one simple addition that I really want is to have a screen that shows all current diplomacy states. Including tributes paid, duration of tribute, recent events that changed relations ("Oh, the Yor moved from wary to hostile right after they commissioned their first Overlord, making their military graph higher than mine."), and other agreements (if other agreements are included). Just a tribute screen would make things much better... while lear

8 Replies 10,713 Views

That sounds like great diplomacy. Some of the options sound easily incorporated into GalCiv, and I have little doubt that the AI could handle them well. Line of Sight sharing - Planets only, ships only, all. This one is really cool, and since we know that the AI doesn't cheat and know where everyone's ships are we know that such deals would be interesting. Perhaps the diplomacy script could include relevant information so the player has an idea as to what

4 Replies 9,078 Views

I have to say that I would be against abstracting trade more. Having to choose where to send your ten routes - and for much of the game much less than that - is a big deal to me. It's a very important decision that makes the economic game worth playing. That said, I'm in favor of various trade agreements in diplomacy. I don't mind the idea that there are independent merchants running around, and that various treaties might impact the revenues they provide

8 Replies 10,713 Views

I only recently bought GalCiv, though I was interested in the game for some time, and have loved it so far. I have by no means discovered all that it has to offer, and have not yet played the expansion pack. I have, however, long enjoyed 4X games and since playing GalCiv and reading about GalCiv 2 I have been thinking about my universal 4X wishlist in the context of GalCiv 2. I am so far unaware of any offical word on the political games of Gal Civ 2, bu

8 Replies 10,713 Views