Chip5541

Chip5541

Joined Member # 1937073
47 Posts 189 Replies 693 Reputation

Nope. I tried that earlier today. I think we also need tugs boats for idiots like me with bad placements.

2 Replies 1,842 Views

If you planned the layout of your local space surrounding your planet badly, like I did, you will find that the resource ships will bump into each other and other stations. I actually had a grid lock of ships trying to get around my labs. Boy oh boy that was a real bad layout. Suggestion: Have commerce units/bases on a higher or lower plane that the military or allow placement of stations in 3d space.

2 Replies 1,842 Views

I noticed on planetary bombardment if an asteroid is between the planet and your ship the missiles will go through the asteroid. The ship needs to move to an unobstructed view of the planet.

0 Replies 1,434 Views

Things have been so chaotic. I didn't ever realize there was a new update. *sigh* That will teach me. I am still having mouse issues. I select a ship to go to a destination. While in transit I focus on teh ship and rotate around the ship and look at the area around the ship. When I release the RMB it changes my movement location to teh point were I released the mouse button. I see an updated animation for ship building (sparks). Looks nice but instead of teh ship just popping i

10 Replies 2,841 Views

it never hurts to reiterate some suggestions. 1. Good idea and also have the percentage affected by experience or tech level. 2. I would say that it should be based on the size of the bomb. 3. It does look funny for 2 ships to stop dead and take pot shots at each other. I think that was my first writeup. Ships should move maybe like in Starfleet Command or Nexus. 4. Excellent point. Again certain ships (esp the larger ones) should be able to be disabled. Again maybe like Nexus o

9 Replies 5,198 Views

Good. I'm just glad I am not the only one who thought that and yes, I know I am behind the times.

9 Replies 3,421 Views

Setting was on easy *stop snickering* and I sent my fleet in on the last bastion of the enemy. What did they build why my ships were tearing through their defenses… colonizers. Even on easy it should have built atleast something that fought back.

9 Replies 3,421 Views

Thanks for the update Yarlen. Dissapointed in teh delay? I would be lying if I said no but on teh other hand I am also excited to see what new depths and content you have instore for us.

132 Replies 136,104 Views

3 - I figured as much. It is just wierd to see whisper when it is just me and the AI like the AI has a soar throat or it is coming on to me 2 - ouch. That really needs to be addressed. 1 - I guess I missed it using search. Old age I probably misspelled it. I know I had mentioned something similar with the research function. I think a gradual increase of influence up until the stations

5 Replies 2,598 Views

I don't know if they have been mentioned yet. 1. building: The effects of a building/jump inhib or what ever should not be available without the building being complete. Example; i was being attacked by a large fleet that went after my jump inhib and before it was blown to bits I started building another one and it immediately prevented the enemy from jumping. I won the battle because that bought enough time for my strike force to get back home. [end example] Perhaps instead of the

5 Replies 2,598 Views

BG is great but nothing beats That 70's Show bloopers WWW Link or for teh Dr. Cox in all of us.. http://youtube.com/watch?v=fmw9JIOCHVI WWW Link

27 Replies 89,169 Views