In my opinion, cultural domination of the galaxy just takes far too long. I mean, with the original GalCiv, cultural domination took less time than military domination. Now it's the reverse, by a huge amount. I've had planets threatening to turn themselves over for a hundred turns without doing it.
Chalnoth
Yeah, the only disadvantage to building in every tile is the expense of the buildings. But have enough economy buildings and that's not a problem at all (I've had many civilizations where I had a multi-hundreds credit profit even with manufacturing set to 100%). Anyway, I think you should always build at least one farm, even if you have sick bonuses of one type or another on the planet. More population means more production, and if you hav
I have two bugs to report. At least on my system, the game crashes every time. First bug: using same ship name between campaign and normal games: 1. Create ship in normal game. Save. 2. Create ship in campaign and give it the same name. Game crashes on save. (note: in the original version, I managed to exploit this bug to create a high-tech ship, and using the same name in the Dread Lords campaign, build a ship with techn