This problem is considerably reduced in the latest load (0.12) but there are still times when I have to jiggle the map around to get it to pop back into place. Haven't had any total loss of the game on this level so far (because of the next button vanishing).
Lucky_Jack
If you will post the portion of the debug file here that shows your video information then someone with the same card should be able to help you with your problem. It will also verify that the drivers you downloaded really got installed. (I ran into a problem where my video drivers didn't install the first time I tried it. I had a "RTFM" problem.)
Posting the SE data on the forum provides others of us beta testers an opportunity to avoid flooding Stardock with duplicate crashes. IMO, posting an entire debug.err file on the forum is unmanagable. The data can be quite huge. However, portions of it could be useful, as has been demonstrated by the problems some have had with video drivers. Other helpful testers have detected back level drivers and provided pointers to updates just by letting everyone see
Yes, the background looks great, but I have a complaint about it. So much of the background is so black that there are times I can't see what is in front of it.
Now the ship completions seem to be showing up. With three completions in the same turn I got three drop downs.
Well, what goes around comes around. Another race just tried to capture one of my planets and the game crashed. I am sending the SE report and debug file to Scott. Here is the SE report so others can watch for duplicates. ------------- Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : Intel(R) 82865G Graphics Controller Application Exception code: C0000005 ACCESS_V
Now I had only one ship completion and no drop downs.
OK. I just confirmed it. I just had a turn where two ships were completed but there was only one drop down.
I am not certain, but is it possible that when there are two or more completions for ships in a turn it only shows one drop down? I keep finding completed ships for which there was no completion drop down.
I have great difficulty rationalizing range based on influence. Certainly how far a ship can travel before needing fresh supplies is based on where you have friendly ports you can get those supplies, not on how much influence you have at that port. Sure, the costs may differ, but at least it is a port you can dock at. Also, why would it affect only attempts to attack a planet? As I said earlier, I could sent my ship to any side of the planet I was trying to
I have seen this on the current build (0.12) as well, and have seen it reported in this forum by others.
This occured after having captured several planets from other races, so it has the appearance of being intermittant. I have already sent a bug report to boogieback. Here is the SE report so that others may have a chance of recognizing dujplicate crashes and save Stardock the time of sorting them out. ------------ Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : Intel(
I have two cases here. 1) A standard transport that I sent to capture another race's planet could travel anywhere around the enemy's planet but could not capture it. The ship started from a planet in space I own and went to a star in space the enemy owns in which I have a colonized planet. I could not attack the enemy's planet but I could add population to my planet (in the same star system). Attacking the enemy's planet gets the "out of range" message.
I tried reloading a game after a crash in spite of the reports of them being unplayable just to see what happens. The opening sound track (with a woman's beautiful voice) kept playing after the game was loaded and the main background sound track started up. The combination was out of sync and the resulting note combinations were atonal in the extreme. Sorry, I didn't think of saving the debug file. If it happens again I will save it and send it to Scott.
This problem is fixed now, but the pointer flickers constantly except just for a brief moment after clicking something (anything within the GC2 window).
Well, my copy of SmartException is failing now, so the report I got is worthless.
It still happens on build 0.12. I am sending a SE report and debug file to Scott.
Sounds like a tool the Stardock developers used in GC1 that they occasionally forgot to remove when putting a new load out for us.
Many of us just call it GC2 or Galciv2
I remember the transition from vertical to diaginal that happened between Civ and Civ2. At first I did not like it at all. I have gotten used to it after a fasion, but I find it still makes it difficult for me at times. If all of these 3D things are such a snap, can't we have a choice between square and diaginal?
civ2 That was a game by Sid Meier that is almost as old (1996) than the original Galactic Civilizations for O/S 2 (1994?)
Some possibilities: a lame check mark, a filled green progress bars If the check mark and green progress bar was used, perhaps instead of green they could be a compliment color so they would show well. That way it would show well with the green "biology" techs. So would a check mark be used for the currently
A drop down sounds cool.
Is there any way to update the data associated with our nick-names? Mine shows me as age 21. Wrong by 45.
Brad, Some more detail might be useful. I have seen quesitons that could on the bug forum that could have been answered here, such as, when will project queing come in (and will it be similar to the governors of GC1)?