virusblaster9055

virusblaster9055

Joined Member # 1670778
0 Posts 1 Replies 6,435 Reputation

To anybody that is interested in an Eve-Online mod, I'd like to divert your attention to a subreddit post: https://www.reddit.com/r/Eve/comments/6xw3s5/paging_ufootmd_sins_of_a_solar_empire_eve_mod/

0 Replies 12,095 Views

The Cylon version of the Jupiter will be fantastic, I look forward to that. The mod as a whole does seem to be well balanced from what I've experienced. I've replaced my Cylon fleets and slowly worked the Colonial fleets down many times. Perhaps Cylon armor regeneration could be increased, or perhaps their damage, but it wouldn't make a huge difference when you can replace your fleets with minimum resources.

1,489 Replies 3,385,662 Views

Hmm. There are only those 8... Also, is it just RESEARCHSUBJECT_MAXSHIPSLOTS, or will RESEARCHSUBJECT_MAXSHIPSLOTSTECH need changing too?

9 Replies 7,210 Views

Well I've half them all now, and a few other parts. When you say there are 8 files per race, I'm editing a Mod rather than vanilla Sins, and there are only 8 files, one for each upgrade, and then the Capital versions (inside GameInfo).

9 Replies 7,210 Views

Fantastic. Are there certain lines I should be focusing on, I'd like to at least half the over all Supply. modifierType "ShipMaxSlots" modifierType "ShipMaxSlotLevel" perLevelValue researchFloatModifiers Perhaps one / all of these?

9 Replies 7,210 Views

Ok so I've been playing some 4 player or higher LAN games, and we've been throwing immense fleets at each other when set to Small Fleet Supply. Is there a way to lower the Fleet Supply, or... will I have to edit each ship, and raise their Supply cost? We like to keep the graphics on high when playing the BSG mod, so having fewer ships would be fantastic. Any help would be appreciated, Cheers.

9 Replies 7,210 Views